Monday, 19 October 2026

Blizzard Is Bringing Its Old Games Back to Life, So Why Is Diablo 3 Being Left Behind?


For years, Blizzard fans have been asking whether the company might ever rediscover the magic of its older games. Not simply by selling another anniversary collection or printing a familiar logo on a slightly more expensive T-shirt, but by actually giving those games something new to do. At BlizzCon 2026, Blizzard appeared to have an answer. Heroes of the Storm received its first new hero in six years. Warcraft III: Reforged received an entirely new campaign. Even the original World of Warcraft is being given another life through WoW Forever. It was an unexpectedly generous celebration of the company's past.

And somewhere in the middle of all this activity, Diablo III quietly reached Season 40 without receiving a similar revival.

That contrast has become one of the more interesting questions surrounding Blizzard's anniversary celebrations. The company is increasingly willing to revisit old worlds, repair old relationships and invest in games that many assumed had reached the end of their development. Yet Diablo III, which helped carry the franchise for more than a decade, remains largely confined to recurring seasonal themes and familiar content.

It is still alive. It is still enjoyable. But in a year when Blizzard seems determined to prove that old games can have new futures, Diablo III is a rather conspicuous exception.

BlizzCon 2026 Was a Celebration of Games That Refused to Die

The most surprising moment at BlizzCon was not necessarily the announcement of Diablo V. A new Diablo was inevitable sooner or later, and Blizzard has never been particularly reluctant to announce games several years before anyone can actually play them. More remarkable was the decision to bring Xal'atath into Heroes of the Storm, a game whose active development had effectively been wound down in 2022.

Warcraft III received even more substantial attention. Forsaken Kingdom introduced a new story campaign exploring the rise of the Forsaken, accompanied by the game's 3.0 update. More than two decades after Warcraft III first appeared, Blizzard was adding fresh campaign content rather than merely maintaining the existing experience.

Writing for PC Gamer on October 12, Kwanghee Woo examined whether these developments represented a return to the Blizzard that older fans remember. His conclusion was cautiously optimistic, although he also highlighted Diablo III's absence from the renewed investment in classic games.

And that is where things become complicated. Blizzard is clearly demonstrating that age alone does not disqualify a game from receiving meaningful new content. Warcraft III is considerably older than Diablo III, while Heroes of the Storm has spent years existing in a state somewhere between retirement and stubborn refusal to leave the building.

Diablo III, by comparison, has a functioning seasonal community and an established progression system that continues to attract returning players.

Season 40 Proves Diablo III Still Has an Audience

On October 2, Diablo III launched Season 40 with the return of Light's Calling and Angelic Crucibles. The theme allows players to Sanctify Legendary equipment, giving familiar builds extraordinary powers and occasionally turning the screen into something resembling a supernatural fireworks accident.

It is a good seasonal theme. Some of the Sanctified Powers remain delightfully excessive, and Diablo III's fast progression still makes returning for a few weeks an attractive proposition. Players can create a new character, collect Haedrig's Gift, assemble a powerful build and start clearing Greater Rifts without spending half their free time investigating fifteen different crafting systems.

We explored exactly that appeal when asking whether Diablo III is still worth playing in 2026. The answer was yes, although its appeal has changed considerably since the days when Reaper of Souls was the franchise's newest chapter.

The problem is not that Blizzard has stopped supporting the game altogether. Season 40 is real, the seasonal journey continues, and systems such as the Altar of Rites remain part of the experience. Even when console players encounter frustrating problems with Challenge Rifts and Altar progression, there is still an active game worth maintaining.

What Diablo III no longer receives is the sort of substantial new development that Blizzard has suddenly shown itself willing to provide elsewhere.

Could Diablo III Actually Benefit From New Content?

There is an argument that Diablo III does not need another expansion. Its story reached a recognizable conclusion, Adventure Mode provides a perfectly serviceable endgame framework, and the established seasonal structure is remarkably good at keeping the game approachable. Adding enormous new systems might undermine some of the simplicity that makes it enjoyable in the first place.

But there is a considerable distance between developing another full expansion and doing absolutely nothing beyond rotating existing themes.

A new collection of Legendary items, additional Greater Rift environments, revised underused class sets or even a small anniversary questline could make a familiar season feel different again. Diablo III does not necessarily need another act or an entirely new class. Sometimes giving players something genuinely unfamiliar to discover is enough.

Blizzard is already exploring similar territory with Diablo II: Resurrected's changes to forgotten Unique items. Those adjustments do not fundamentally reinvent Diablo II, but they make equipment that has spent decades gathering dust potentially interesting again. It is a modest approach to updating an old game without sacrificing its identity.

Diablo III has plenty of forgotten Legendary powers and underused builds that could benefit from the same philosophy.

Of course, there are practical considerations. Diablo IV remains an active live-service game, Diablo Immortal receives frequent updates, and Diablo V is already scheduled for Spring 2029. Developers, artists and designers cannot work on every Diablo game simultaneously, and Blizzard has never promised another major Diablo III update.

But that makes the recent attention given to Heroes of the Storm and Warcraft III all the more interesting. Blizzard has demonstrated that commercial age and reduced popularity are not necessarily the final word on whether a game deserves new content.

Diablo III Deserves More Than Being Remembered

There is something rather ironic about Diablo III's position in 2026. For years, it was criticized for being too colourful, too generous with loot and too far removed from Diablo II's darker atmosphere. Now many of those same qualities have become its greatest strengths. It is fast, accessible, mechanically polished and completely comfortable with allowing players to become absurdly powerful.

Diablo IV offers a different experience, while Diablo V appears determined to revisit some of the deeper character-building traditions of Diablo II. There is room for Diablo III to remain something distinct rather than simply becoming an obsolete version of whatever came afterward.

And that may be the most important lesson of Blizzard's renewed interest in its past. Old games do not necessarily need to compete with their successors. Sometimes they survive because they offer something their successors deliberately chose to leave behind.

Heroes of the Storm has received another hero. Warcraft III has received another campaign. Diablo II continues to evolve through its modern expansion and balance updates.

Diablo III has reached Season 40.

That is an achievement worth celebrating, but it also raises a rather reasonable question: if Blizzard is willing to give its older games another chapter, why shouldn't Diablo III be considered?

There are still Nephalem willing to answer the call.

And after forty seasons, Sanctuary has surely earned at least one new surprise.

Sources: PC Gamer – Does Blizzard's Revival of Its Classic Games Signal a Return of the Old Blizzard? and Blizzard – Everything Announced at BlizzCon 2026.

Diablo's Lilith, Mephisto and Belial Are Coming to Dead by Daylight on October 20


There are very few places in video games where Lilith, Mephisto and Belial could arrive and reasonably be considered an improvement to the local atmosphere. Dead by Daylight might be one of them. Behaviour Interactive has spent the last decade collecting horror icons, supernatural murderers and creatures that would make even the most enthusiastic demonologist reconsider their career choices. Now, as part of the game's tenth anniversary celebrations, three of Diablo's most recognizable villains are preparing to enter The Fog.

The Diablo Collection arrives in Dead by Daylight on October 20, 2026, bringing six new cosmetic outfits inspired by Blizzard's legendary action RPG series. Lilith, Mephisto and Belial will transform three existing Killers, while three Survivors receive outfits inspired by Diablo IV's Sorceress, Barbarian and Necromancer classes. It is a cosmetic crossover rather than a full chapter with new playable characters, but Behaviour has gone considerably further than simply attaching a pair of horns to somebody's head.

Lilith Becomes The Artist, and She Has a New Mori

The most elaborate addition is Lilith, the Daughter of Hatred, who arrives as a Visceral Outfit for The Artist. The transformation preserves Lilith's recognizable appearance while adapting her to Dead by Daylight's rather different style of horror. More importantly, the cosmetic includes unique menu animations and a new Mori execution, giving the Daughter of Hatred something suitably unpleasant to do with the Survivors unfortunate enough to encounter her.

It is an interesting choice of character. Lilith became the defining face of Diablo IV, and her presence was so central to the story that Blizzard eventually decided Diablo himself deserved an entirely separate sequel. The Daughter of Hatred has spent several years convincing players that she represents a complicated alternative to the usual forces of Hell. In Dead by Daylight, the philosophical arguments can presumably wait until after the next sacrifice.

Caroline Faber returns to provide Lilith's voice, which should help the character feel like more than another expensive costume. Diablo IV's cinematics gave Lilith a very particular presence, combining quiet persuasion with the occasional reminder that she is capable of appalling violence. Both qualities seem perfectly suited to Behaviour's particular corner of the horror genre.

Mephisto and Belial Complete the Demonic Trio

Lilith is not arriving alone. Belial, the Lord of Lies, becomes an Outfit for The Dredge, transforming the already unpleasant creature into a six-faced demon of deception. It is difficult to imagine a more appropriate home for Belial, who has spent much of Diablo's history demonstrating that trusting somebody with an elaborate explanation and glowing eyes is rarely a good idea.

Mephisto, the Lord of Hatred, takes over The Nurse. The combination is particularly interesting because The Nurse's supernatural movement already makes her one of Dead by Daylight's most unnerving Killers. Giving her Mephisto's appearance seems like an excellent way to make an already stressful encounter even less reassuring.

The three Killer outfits belong to Behaviour's Visceral or Ascended cosmetic tiers and feature additional voice performances from Diablo's actors. Alongside Caroline Faber, Ray Porter and Steve Blum contribute to the crossover, bringing an extra layer of authenticity to characters that Diablo players have spent considerable time learning to fear.

Three Diablo Classes Become Survivors

The other half of the collection takes a different approach. Rather than transforming existing Survivors into named Diablo heroes, Behaviour has created outfits inspired by three familiar character classes.

Zarina Kassir receives a Sorceress outfit, David King becomes a Barbarian, and Taurie Cain gets a Necromancer-inspired appearance. They remain their existing Dead by Daylight characters, with their usual gameplay mechanics and abilities. The costumes do not suddenly allow David King to perform Whirlwind attacks against an approaching Killer, however useful that might be.

There is something amusing about the arrangement. In Diablo IV, a well-equipped Barbarian can eventually become a walking natural disaster, while Necromancers routinely command armies of the dead. In Dead by Daylight, those same visual archetypes must spend much of their evening repairing generators and desperately avoiding someone with a large knife.

It is quite a career change.

Diablo Is Having a Busy Anniversary Year

The crossover arrives during an unusually active period for the franchise. Diablo's thirtieth anniversary has already brought an enormous amount of nostalgic content to Diablo IV, while Diablo V was officially announced for Spring 2029. Blizzard is also developing a new animated Diablo series with Netflix, suggesting that Sanctuary's demons are becoming increasingly interested in working outside their traditional territory.

We have seen something similar with Spawn's recent arrival in Diablo Immortal, although that collaboration brought another franchise's supernatural antihero into Sanctuary. Dead by Daylight reverses the arrangement, allowing Diablo's own villains to visit somebody else's nightmare.

The Diablo Collection launches on October 20, but Behaviour has not yet provided a complete official price breakdown for every outfit. Players interested in the cosmetics should check the in-game store when the collection becomes available. These are not new Killers or Survivors, and purchasing the outfits will not change the underlying abilities of the characters wearing them.

That distinction is worth making, particularly for Diablo fans who may be tempted to try Dead by Daylight specifically because Lilith has joined the roster.

Still, it is difficult to imagine a better crossover for October. Diablo has always borrowed heavily from gothic horror, religious nightmares and the uncomfortable suspicion that whatever waits in the darkness is considerably larger than you expected. Dead by Daylight operates on much the same principles, except that its monsters tend to spend less time discussing humanity's destiny and more time hanging people on hooks.

For Lilith, Mephisto and Belial, it should feel rather familiar.

And for the Survivors?

Well, Sanctuary has been warning people about the forces of Hell for thirty years. Perhaps somebody in The Fog should have been paying attention.

Sources: Behaviour Interactive's official 10th Anniversary announcement, PureDiablo's Diablo Collection coverage, and JudgeHype's October crossover update.

Diablo 4 Has a Secret Rainbow Portal Skin – How to Unlock Cuddly Conduit


There was a time when finding a rainbow in Diablo meant somebody at Blizzard had decided to make fun of the people complaining that Diablo III was too colourful. You entered a world of smiling clouds, murderous teddy bears and unicorns with deeply unpleasant intentions, and the joke was usually on you. Diablo IV brought Whimsyshire back for Season 15, complete with the wonderfully named Neigh'relle, but it turns out the anniversary celebration had another secret waiting to be discovered. Players have now found a hidden rainbow Town Portal cosmetic called Cuddly Conduit, and unlocking it involves farming one of Sanctuary's least intimidating-looking bosses for a particularly unusual item: The Perfect Cupcake.

Yes, a cupcake. Thirty years of fighting demons, collecting ancient artifacts and watching humanity repeatedly make terrible decisions have apparently brought us to the point where one of the most desirable hidden cosmetic rewards is obtained through supernatural confectionery. And judging by the early community reports, getting your hands on this particular dessert may require considerably more patience than visiting the local bakery.

What Is the Cuddly Conduit Portal?

Cuddly Conduit is a secret Town Portal appearance added to Diablo IV's Season 15 content. Instead of the usual ominous magical gateway, it transforms your portal into a cheerful rainbow surrounded by colourful effects. It looks entirely out of place in a world where most people consider an afternoon without demonic possession a major achievement, which is precisely why it works.

The cosmetic is not purchased through the in-game shop. It is connected to The Perfect Cupcake, a rare item that can drop from Neigh'relle in Whimsyshire. Collecting the special item unlocks the portal appearance and an associated achievement. Once unlocked, Cuddly Conduit can be selected through the Wardrobe's Town Portal customization options.

The discovery expands on our original coverage of Whimsyshire's return in September. At the time, players had discovered the secret area, its familiar creatures and the Fancy Pants title awarded for defeating Neigh'relle. The rainbow portal cosmetic provides a new reason to revisit the boss, particularly for anyone who originally cleared Whimsyshire once and considered the matter finished.

How to Reach Whimsyshire in Diablo 4

Before worrying about cupcakes, you need to find the place where they drop. The most reliable entry method involves Liquid Rainbow, a special consumable obtained by completing Rank V of the Season 15 journey. Once you have claimed the reward, use Liquid Rainbow from your inventory to open a portal directly into Whimsyshire.

Diablo III veterans will recognize the name immediately. Liquid Rainbow was originally one of the ingredients needed to create the Staff of Herding, the peculiar collection of objects used to access Whimsyshire in that game. Diablo IV has simplified the arrangement. Rather than collecting an entire assortment of mysterious objects and assembling a magical walking stick, you can open the portal directly with the consumable.

That guaranteed route is particularly useful for your first visit. However, Liquid Rainbow is not the only way into Whimsyshire. Players have also reported random rainbow portals appearing during Helltides, after certain Treasure Goblin encounters and through Waking Nightmare activities. These alternative entrances become important once your initial Liquid Rainbow has been consumed.

Community reports suggest that farming Treasure Goblins during Helltides can provide further opportunities to find Whimsyshire entrances. Some players specifically recommend encounters connected to the Cornerstone Waking Nightmare, where multiple Goblins may appear. The exact probabilities remain undocumented, however, so this should be treated as a useful community farming strategy rather than a guaranteed method.

How to Get The Perfect Cupcake

Once inside Whimsyshire, make your way through the area and enter the Den of Whimsy. Your destination is Neigh'relle, the unicorn boss who serves as the area's final encounter. Defeat Neigh'relle and check the resulting loot for The Perfect Cupcake.

The item is a rare drop, which means one successful kill does not guarantee the reward. Some players have already reported repeated attempts without success, while others have shared screenshots of their newly unlocked portal. There is no confirmed official drop rate, and anyone promising that the cosmetic will appear after a specific number of kills is making a prediction rather than quoting Blizzard.

There is also a rather amusing complication involving ordinary cupcakes. Whimsyshire uses cupcake-shaped health globes, and players have already mistaken these for the rare cosmetic item. One discussion on Blizzard's forums involved a player who believed they had discovered the special drop, only to realize that the mysterious cupcake was simply a health globe they could not pick up because their health was already full.

Before celebrating, make sure you have actually obtained The Perfect Cupcake and received the cosmetic unlock. An ordinary cupcake sitting on the ground is not necessarily a ticket to a rainbow-coloured future.

Can You Farm Neigh'relle More Than Once?

Yes, although getting back into Whimsyshire can be more troublesome than defeating the boss itself. Players who have already consumed their Liquid Rainbow need to rely on finding another entrance or investigate community methods for resetting the area.

Some community guides describe using party changes and different Torment difficulties to obtain a fresh Whimsyshire instance after defeating Neigh'relle. These methods have not been formally documented by Blizzard and may behave differently after future hotfixes. They are worth investigating for dedicated cosmetic hunters, but not something we would recommend treating as a permanent, guaranteed farming route.

For most players, the sensible approach is to take advantage of Whimsyshire whenever a portal appears, defeat Neigh'relle, and check the loot carefully. If you are also farming Helltides or other anniversary content, you may encounter further opportunities to enter the area without making the entire evening revolve around hunting one extremely stubborn unicorn.

Why This Is One of Season 15's Better Secrets

The new cosmetic fits into a broader pattern that has made Diablo IV's anniversary season unusually entertaining. Rather than simply handing players a collection of familiar bosses and commemorative items, Blizzard has hidden rewards behind obscure interactions, recognizable references and discoveries that require the community to compare notes.

We have already seen players reconstruct the secret Bovine Armor collection, while the return of the legendary Annihilus charm has inspired another elaborate investigation. The Cuddly Conduit continues that tradition, providing a cosmetic reward attached to gameplay rather than another visit to the shop.

There is also a wonderful historical connection. Diablo III's rainbow worlds produced some of the series' most notorious cosmetic hunts, including the exceptionally rare Cosmic Wings. Those wings became legendary partly because obtaining them required extraordinary patience and a considerable amount of luck. Cuddly Conduit is not the same reward, and there is no reason to assume the two share identical drop mechanics, but it appeals to precisely the same kind of player: someone willing to spend an unreasonable number of hours chasing something completely unnecessary because it looks magnificent.

That is part of Diablo's enduring charm. The games are supposedly about humanity's struggle against the forces of Hell, but every veteran knows that the real endgame frequently involves searching for a particular pair of trousers, a slightly better ring or an obscure cosmetic that nobody outside the community will ever understand.

Cuddly Conduit may not improve your damage, resistance or survivability. It will not help you defeat the next world boss or push another Pit tier. It simply gives your character a wonderfully ridiculous way to travel back to town.

And after thirty years of opening portals into dark, miserable places, perhaps Sanctuary has earned a little colour.

Even if obtaining it means repeatedly murdering a unicorn for a cupcake.

Sources: Icy Veins – Cuddly Conduit discovery, D4Guides – How to unlock the rainbow portal, and Blizzard Forums – Community discussion of The Perfect Cupcake.

Sunday, 18 October 2026

Diablo 2 Warlock Levitation Mastery Guide – Best Weapons, Grimoires and Runewords


Diablo II has spent more than twenty-five years teaching players a few fundamental rules. Barbarians swing enormous weapons, Sorceresses throw spells from a safe distance, and anything requiring six high runes will probably remain a pleasant dream for most of your natural life. Then Reign of the Warlock arrived and introduced a character who apparently never bothered reading the equipment restrictions. The Warlock can carry a two-handed weapon while simultaneously holding a magical book, and he does it without the slightest concern for how many arms a normal human being possesses.

Levitation Mastery is one of the most unusual skills in Diablo II: Resurrected, and it opens up equipment combinations unavailable to any other class. A Warlock can wield an enormous polearm with a powerful Runeword while keeping a Grimoire equipped in the off-hand, gaining additional skills, resistances and other bonuses. But the mechanic has changed considerably since the expansion launched, and some of the early equipment recommendations circulating online are now outdated.

If you're building a Warlock in Ladder Season 15, understanding those restrictions is almost as important as finding the weapon itself.

How Levitation Mastery Actually Works

Levitation Mastery is a passive skill in the Warlock's Eldritch skill tree, available from level 1. Its most recognizable feature is the ability to wield a two-handed weapon alongside an off-hand Grimoire. It also provides additional physical weapon damage, Attack Rating, Critical Strike chance and reduced Strength and Dexterity requirements for weapons.

At skill level 1, those bonuses are relatively modest: 25% additional damage, 40% Attack Rating, 5% Critical Strike chance and a 2% reduction to weapon requirements. With 20 points invested, the bonuses rise to 101% damage, 135% Attack Rating, 29% Critical Strike chance and 40% reduced weapon requirements. Further skill bonuses can push the requirement reduction toward its 50% cap.

For a physical-damage Warlock, these bonuses make Levitation Mastery a serious investment rather than simply a convenient way to equip a larger weapon. The Critical Strike chance and damage bonuses improve ordinary weapon-based attacks, including builds using Echoing Strike and Mirrored Blades.

Pure spellcasters have different priorities. A Warlock concentrating on Abyss or other magical attacks may benefit from the equipment flexibility without needing to maximize every physical weapon bonus. One point can be enough to unlock the core mechanic while leaving more skill points available for the spells that actually deal the damage.

Patch 3.2 Changed the Rules: No More Two-Handed Weapons With Shields

When Reign of the Warlock first launched, players quickly discovered some rather extraordinary combinations involving two-handed weapons and ordinary shields. Spirit Monarch was particularly attractive, while more expensive setups experimented with Phoenix and other powerful shield options. The result was a character enjoying both the advantages of an enormous weapon and the protection normally reserved for somebody carrying something considerably smaller.

Blizzard eventually decided that this was a little too generous.

Patch 3.2 restricted Levitation Mastery's two-handed weapon interaction so that the off-hand must now be a Grimoire-class item. Ordinary shields are no longer compatible with this particular setup. That includes Spirit Monarch and Phoenix, regardless of how impressive their bonuses might look on paper.

We covered the wider balance changes when Ladder Season 14 brought substantial Warlock adjustments. At the time, some players considered the restrictions an overdue correction, while others were understandably disappointed after spending considerable time and trading wealth assembling equipment combinations that would no longer function.

Patch 3.3 subsequently addressed several Warlock-related bugs but did not reverse the Grimoire restriction. Anyone following a guide written around the expansion's original launch should therefore check the recommended off-hand carefully before spending valuable runes.

The Best Two-Handed Weapons for Levitation Mastery

The obvious temptation is to equip the biggest weapon you can find, but that is not necessarily the smartest approach. Different Warlock builds benefit from different weapon properties, and a spectacular Runeword can become a very expensive mistake if it does little for your chosen skills.

Insight – The Practical Early Choice

Insight remains one of the most accessible and useful options for experimenting with Levitation Mastery. Created using Ral, Tir, Tal and Sol in a suitable four-socket weapon, it provides the Meditation aura and useful additional combat bonuses. Equipping an Insight polearm yourself can solve much of the Warlock's early mana problem while leaving the mercenary free to carry something else.

It is an especially attractive stepping stone because the required runes are relatively affordable. You can learn how the two-handed weapon and Grimoire combination feels without investing an entire season's savings into the experiment.

Obedience – Serious Physical Damage Without a Fortune in Runes

For players concentrating on weapon damage, Obedience is worth considering. The Hel, Ko, Thul, Eth and Fal combination creates a powerful five-socket polearm Runeword with substantial Enhanced Damage, Crushing Blow and useful resistances. It works particularly well for a Warlock who wants to hit enemies with something larger than a dagger while maintaining a useful Grimoire in the other slot.

The weapon's relatively modest rune cost compared with the most expensive endgame alternatives makes it an attractive choice for Echoing Strike builds progressing through Hell difficulty.

Breath of the Dying – The Expensive Physical Endgame

Breath of the Dying needs little introduction to Diablo II veterans. Its enormous damage potential, attack speed bonuses and indestructibility make it one of the classic high-end physical weapon Runewords. With Levitation Mastery, a Warlock can combine a suitable two-handed Breath of the Dying weapon with the bonuses from a Grimoire.

That combination can be devastating for a weapon-focused build, although the Zod rune requirement makes it considerably less practical for ordinary progression. This is endgame equipment for players who already know exactly what they want from their character.

Infinity – An Interesting Alternative for Elemental Builds

Infinity deserves attention for a different reason. Its Conviction aura can reduce enemy elemental resistances, making it useful for certain Warlock setups built around elemental damage. Equipping it personally also creates different mercenary equipment possibilities.

However, Infinity is not automatically the best weapon for every Warlock. Its aura does not improve all damage types equally, and a magic-damage-focused build should not assume that Conviction provides the same benefit it offers to elemental attacks. With several valuable runes involved, this is a weapon to choose for a specific build rather than because it looks impressive.

Choosing the Right Grimoire

The weapon is only half the equation. Grimoires are exclusive Warlock off-hand items introduced with Reign of the Warlock, and they offer something more interesting than simply occupying a slot that would otherwise be empty. These magical books can appear with bonuses to Warlock skills, and suitable bases can be used to create Runewords.

The best Grimoire is not necessarily the one with the highest defence. A book with useful skill bonuses, resistances or other properties relevant to your build may provide considerably more value than a higher-level base with unimpressive attributes.

For early progression, Rhyme is a practical and affordable option. Made with Shael and Eth in a suitable two-socket Grimoire, it provides useful defensive bonuses, including Cannot Be Frozen. That makes it particularly convenient for physical Warlocks who would rather spend their time attacking enemies than waiting for a freezing effect to wear off.

Later, the Vigilance Runeword becomes an attractive alternative. Created with Dol and Gul, Vigilance offers resistances, Faster Block Rate, life, mana and other defensive improvements. It can be made in an eligible Grimoire, making it compatible with Levitation Mastery's two-handed weapon setup.

Rare Grimoires with desirable skill bonuses can also be worth keeping. Before automatically selling a magical book, check whether its modifiers support your main attack or important utility skills. Diablo II has always enjoyed hiding surprisingly useful equipment behind items that initially appear unremarkable.

How Many Points Should You Put Into Levitation Mastery?

This depends almost entirely on the build. A physical Eldritch Warlock benefits much more directly from investing heavily in the passive than a character whose primary damage comes from Chaos spells.

For an Echoing Strike Warlock, a useful approach is to invest an early point into Levitation Mastery, then prioritize Echoing Strike and its important synergies, particularly Mirrored Blades and Blade Warp. Once the central damage skills are established, additional Levitation Mastery points can improve weapon damage, Attack Rating and Critical Strike chance.

Mirrored Blades is particularly important because it contributes additional echoes to Echoing Strike through hard-point investment. Blade Warp provides both mobility and a damage synergy, giving the Warlock an unusually useful combination of offensive scaling and movement.

For a more spell-oriented character, an early point in Levitation Mastery may be sufficient. The weapon and Grimoire combination can still provide valuable equipment bonuses, but investing heavily in physical damage modifiers makes less sense if most enemies are dying to spells rather than weapon attacks.

It is also worth remembering that Levitation Mastery reduces weapon requirements, not the requirements of every piece of equipment you wear. Check your Grimoire and armour separately before planning an extremely low-Strength character around the passive.

Common Levitation Mastery Mistakes

The most expensive mistake is following an outdated launch guide and attempting to combine a two-handed weapon with an ordinary shield. That setup stopped being supported with Patch 3.2, and there is no clever rune arrangement that makes Spirit Monarch an acceptable replacement for a Grimoire.

Another mistake is spending heavily on a weapon without considering the skills it supports. Breath of the Dying can make sense for physical weapon attacks, while an expensive polearm may offer considerably less value to a caster whose damage depends on entirely different modifiers. The Warlock is unusually flexible, but flexibility does not automatically make every equipment combination effective.

Players should also remember that the Warlock's other powerful abilities have received significant balance changes. We previously explained why Bind Demon now requires substantial hard-point investment to capture powerful Super Unique demons, and how Patch 3.3 corrected an unintended damage bonus. Those changes matter when planning hybrid builds that combine physical attacks with summoned demons.

On the other hand, Patch 3.3 also delivered an unexpected benefit for some spellcasters when the Miasma Chain collision fix improved the practical performance of Abyss Warlock builds. It is a reminder that equipment and skill decisions should be made around the current version of the game rather than whichever spectacular build video happened to appear shortly after the expansion launched.

Is Levitation Mastery Still Worth Using in Season 15?

Absolutely, provided you understand what it is supposed to accomplish. The removal of two-handed weapon and shield combinations narrowed the possibilities, but it did not remove the mechanic that makes the Warlock so unusual. You can still carry a powerful two-handed weapon alongside a class-specific magical book, build around weapon damage and critical strikes, or use the arrangement to support more specialized hybrid characters.

And there is a rather pleasing historical irony in all this. Diablo II spent decades being a game where equipment choices followed familiar patterns. Sorceresses carried Orbs, Necromancers carried Shrunken Heads, and enormous polearms generally belonged to characters prepared to dedicate both hands to the job. Then Blizzard introduced a scholar who can keep a book open while swinging a weapon large enough to make a Barbarian mildly envious.

Reign of the Warlock has not always been perfectly balanced. We have already seen just how strongly the community reacted to the first major Warlock nerfs. But Levitation Mastery remains one of the expansion's more imaginative additions because it changes how players think about equipment instead of simply increasing another damage percentage.

Twenty-six years after Diablo II first arrived, we are still discovering new ways to combine weapons, skills and obscure magical objects.

And apparently, all it took was a man who refused to put his book down.

Sources: Blizzard's Patch 3.2 notes, Blizzard's Reign of the Warlock overview, Icy Veins Echoing Strike build guide, and Levitation Mastery mechanics and skill data.

Diablo 3 Season 40 Rathma Necromancer Build Guide – Skills, Gear and Angelic Crucibles


There was a time when playing a Necromancer in Diablo III meant standing behind an increasingly unreasonable collection of skeletons and hoping they would eventually kill whatever was troubling you. The Bones of Rathma set has evolved considerably since those days. Your undead companions are still important, naturally, but their principal responsibility is now helping you unleash Army of the Dead with enough frequency to make the average demon wonder whether joining the forces of Hell was a sensible career decision.

In Season 40, the Rathma Army of the Dead Necromancer is one of the strongest options for solo Greater Rift pushing. The returning Light's Calling theme makes it particularly entertaining, because Angelic Crucibles can add a Sanctified Power that continuously assaults nearby enemies with Army of the Dead. Combined with the set's usual cooldown mechanics, the result is an exceptionally powerful character built around commanding skeletons, maintaining Revive minions and delivering enormous bursts of physical damage.

It is not a completely effortless build, however. Rathma rewards careful positioning, proper equipment and an understanding of how its cooldown reductions work. Simply putting on six green items and waiting for your skeletons to do everything is unlikely to produce spectacular results. Fortunately, the basic idea is easier to understand than the equipment screen initially suggests.

How the Rathma Army of the Dead Build Works

The modern Bones of Rathma set revolves around two important abilities: Army of the Dead and your permanent undead servants. Command Skeletons provides a steady stream of attacks, while Revive supplies additional minions and defensive benefits. The Rathma set allows minion attacks to reduce Army of the Dead's cooldown, turning what would normally be an occasional devastating ability into the centre of your entire combat rotation.

The goal is to keep your undead companions active, command your skeletons against suitable enemies and repeatedly unleash Army of the Dead whenever its cooldown becomes available. The build becomes particularly dangerous when the proper Legendary items multiply that damage and control effects activate Krysbin's Sentence.

Season 40 adds another layer through Angelic Crucibles. We covered the return of these heavenly consumables in our Season 40 Light's Calling overview, but Rathma is one of the clearest examples of why their return matters. The correct Sanctified Power makes Army of the Dead an almost constant presence on the battlefield rather than something you occasionally summon between long cooldowns.

Best Skills and Runes for Rathma Necromancer

For solo Greater Rift pushing, the following setup provides a strong foundation. It combines reliable damage, cooldown management, crowd control and enough mobility to prevent the Necromancer from spending the entire Rift face-down on the floor.

SkillRunePurpose
Siphon BloodPower ShiftEssence generation and damage amplification through Funerary Pick
Command SkeletonsFrenzyAccelerates skeleton attacks and supports cooldown reduction
Bone ArmorDislocationDefensive protection and stun for Krysbin's Sentence
Army of the DeadDeath ValleyMain burst damage with useful enemy grouping
Blood RushPotencyMobility and temporary defensive protection
RevivePersonal ArmyAdditional minions and damage reduction

For passive skills, use Rigor Mortis, Final Service, Rathma's Shield and Grisly Tribute. Together they provide useful control, survivability and additional healing from your minions. Rathma's Shield is particularly valuable when dealing with dangerous encounters, although it should not be mistaken for permission to stand directly inside every explosion on the screen.

One important detail is that Fate's Vow grants Army of the Dead the Unconventional Warfare rune effect through its Legendary Power. This is why Death Valley remains a useful selected rune even though the build benefits from Unconventional Warfare as well.

Best Gear for Rathma Army of the Dead

The preferred setup combines five pieces of Bones of Rathma with two pieces of Captain Crimson's Trimmings. Ring of Royal Grandeur, equipped through Kanai's Cube, reduces the number of pieces required to activate the full Set bonuses. This combination is particularly useful because Captain Crimson converts Cooldown Reduction and Resource Cost Reduction into offensive and defensive benefits.

SlotRecommended Item
HelmRathma's Skull Helm
ShouldersRathma's Spikes
ChestRathma's Ribcage Plate
GlovesRathma's Macabre Vambraces
BootsRathma's Ossified Sabatons
BracersBonds of C'Lena
BeltCaptain Crimson's Silk Girdle
PantsCaptain Crimson's Thrust
AmuletSquirt's Necklace
Ring 1Krysbin's Sentence
Ring 2Convention of Elements
WeaponJesseth Skullscythe
Off-handJesseth Skullshield

The Jesseth weapon combination is essential to the build's damage potential. Command Skeletons activates its offensive bonus, making it important to direct your skeletons toward enemies rather than simply allowing them to wander about. Krysbin's Sentence supplies a powerful damage multiplier against controlled enemies, while Convention of Elements rewards timing your largest attacks during its Physical damage cycle.

Squirt's Necklace provides another substantial offensive bonus, but there is an obvious disadvantage: taking damage can quickly remove its benefit, and the amulet makes incoming attacks more dangerous. Rathma is therefore a build where good positioning has a measurable effect on your damage output. Standing in poison while admiring your skeleton army is not recommended.

Kanai's Cube and Legendary Gems

The recommended Kanai's Cube powers are Funerary Pick in the weapon slot, Fate's Vow in the armour slot and Ring of Royal Grandeur in the jewellery slot.

Funerary Pick turns Siphon Blood into an important source of damage amplification, especially against individual enemies. Fate's Vow strengthens Army of the Dead and provides the Unconventional Warfare effect, while Ring of Royal Grandeur makes the Rathma and Captain Crimson combination possible. Remember that Season 39's additional Cube slot is no longer available. Season 40 returns to the standard three-slot arrangement.

For Legendary Gems, the recommended combination is Bane of the Trapped, Gogok of Swiftness and Zei's Stone of Vengeance. Bane of the Trapped rewards crowd control, Gogok helps with Attack Speed and Cooldown Reduction, and Zei's increases damage according to your distance from enemies. If survival becomes a problem, Esoteric Alteration can replace Zei's for a more defensive approach.

Use a Diamond in your helm for Cooldown Reduction, Topazes in your chest and pants for Intelligence, and an Emerald in your weapon for Critical Hit Damage. When enchanting gear, prioritize Cooldown Reduction, Critical Hit Chance, Critical Hit Damage and useful Area Damage rolls. Cooldown Reduction deserves particular attention because it improves both your general rotation and the effectiveness of Captain Crimson's Set bonus.

Best Angelic Crucible Power in Season 40

This is where the build becomes especially interesting. Season 40's Angelic Crucibles can Sanctify eligible Legendary equipment, granting Ancient-level attributes and one of three class-specific powers. For Rathma, the ability to look for is the Army of the Dead Sanctified Power, which continuously attacks enemies within 50 yards using Unconventional Warfare.

The effect operates independently of your manually activated Army of the Dead, meaning the regular skill remains useful for carefully timed bursts of damage. It is a splendidly excessive combination, and very much in keeping with Diablo III's modern approach to character power: if one enormous supernatural army is effective, perhaps two would be even better.

Krysbin's Sentence is an excellent candidate for Sanctification because its attributes are important and obtaining a near-perfect version can take considerable farming. Jesseth Skullscythe and Jesseth Skullshield are also possible candidates, depending on which equipment piece you most need to improve.

Remember that you can equip only one Sanctified item at a time. The power is randomly selected from the Necromancer's three available options, so obtaining the Army of the Dead version may require several Crucibles. Do not spend all your resources repeatedly rerolling a perfectly usable item before the rest of your equipment is properly assembled.

Greater Rift Pushing Versus Speed Farming

Rathma is particularly impressive when pushing challenging Greater Rifts, where enemies survive long enough for the build's powerful damage multipliers and controlled bursts to matter. Your priority should be maintaining skeleton activity, refreshing Revive and Bone Armor when necessary, and coordinating Army of the Dead with crowd control and the Physical cycle of Convention of Elements.

Blood Rush provides the mobility needed to escape dangerous attacks, while Bone Armor's Dislocation rune can stun nearby enemies and activate the stronger effect of Krysbin's Sentence. The build benefits from approaching enemy packs carefully rather than charging straight into them. Necromancers have never been famous for enjoying direct physical contact with angry monsters.

For Nephalem Rift and lower Greater Rift farming, the objective changes. Raw damage becomes less important once enemies die almost immediately, and movement speed becomes more valuable. Rathma can be adapted for faster clears through alternative skill choices and mobility-focused equipment, although players interested exclusively in rapid Torment XVI farming may find other Necromancer builds more comfortable.

It is also worth investing in the permanent seasonal Altar of Rites. Movement bonuses, extra materials and automatic loot collection make repeated farming considerably smoother, while the later offensive improvements help when progressing into more demanding content. If you are still working through the Altar, our earlier coverage of the Challenge Rift Cache problem explains why planning ahead for that particular sacrifice is important, especially for console players.

How to Get Rathma Gear in Season 40

One important detail for anyone starting a Necromancer this season: Haedrig's Gift does not provide Bones of Rathma in Season 40. The Necromancer's free seasonal Set is Masquerade of the Burning Carnival. If you want to play Rathma, you will need to collect its pieces through ordinary farming, gambling and Kanai's Cube upgrades.

Begin by reaching level 70 and establishing a functional farming build with whatever equipment you have available. Use Greater Rifts to improve Legendary Gems and collect equipment, spend Blood Shards on missing armour pieces, and upgrade suitable rare weapons through Kanai's Cube when searching for essential Legendary powers. Once your Rathma equipment and Jesseth weapons are ready, begin shifting toward the Army of the Dead setup.

There is no need to chase perfectly rolled Ancient versions of every item before testing the build. A complete collection of the correct equipment with reasonable attributes will usually accomplish far more than several individually impressive Legendary items that have nothing to do with one another.

Is Rathma Worth Playing in Season 40?

For players who enjoy Necromancers and want a serious solo Greater Rift build, Rathma is an excellent choice. It combines the class's traditional undead army with enormous burst damage, and the returning Angelic Crucible mechanic gives it an additional source of destruction without requiring an entirely different playstyle.

It does have weaknesses. Cooldown management matters, the optimal equipment combination requires some farming, and careless positioning can turn an otherwise impressive Rift attempt into a sudden visit to the resurrection screen. But those limitations also make the build more interesting to master than some of Diablo III's simpler farming setups.

Fourteen years after its original release, Diablo III continues to offer builds capable of filling the screen with more supernatural violence than seems entirely necessary. We recently explored whether Diablo III remains worth playing in 2026, and Rathma provides another rather convincing argument for the game's continued appeal.

The Necromancer once needed an army because fighting alone seemed dangerous.

In Season 40, the army mostly exists to make sure everyone else is in considerably more danger.

Sources: Blizzard's official Season 40 announcement, Icy Veins Rathma Army of the Dead guide, and Rathma gear and Legendary Gem recommendations.

Diablo 4's Missing Bovine Armor Piece Has Finally Been Found – Here's How to Get the Complete Set


For nearly a month, Diablo IV players have been searching for a missing pair of gloves. They have fought the Cow King, summoned Moophisto, gone fishing on a secret island and investigated just about every suspicious bovine object Sanctuary has to offer. Some of these activities require more preparation than defeating a Prime Evil. And now, after weeks of increasingly elaborate theories, the final piece of Season 15's Bovine armor set has been discovered. The solution is wonderfully simple. There is a cow behind the Cathedral in Old Tristram. You pet it. It gives you the gloves.

Yes, really. Following Patch 3.2.3, players discovered that a cow standing behind the Cathedral drops the Foreshanks of the Bovine when interacted with. No complicated Horadric Cube recipe, no secret boss requiring seventeen ingredients, and apparently no need to sacrifice anything except a little dignity. Considering the extraordinary lengths Diablo's community has gone to uncover the game's hidden cow mythology, this may be Blizzard's finest joke of the anniversary season.

How to Get the Foreshanks of the Bovine

The first step is reaching Old Tristram, which is not accessible through an ordinary waypoint. Players need to complete Deckard's Journey by locating ten of Deckard Cain's hidden journals around Sanctuary. Once all ten have been collected, return to Cain at the Imperial Library and enter the Deckard's Memory portal. This takes you back to the original Tristram, recreated as part of Season 15's enormous collection of nostalgic secrets.

We previously explored this location in our guide to the hidden Ogden's Sign quest and its guaranteed Harlequin Crest. If you have already completed that adventure, you should know the way. Otherwise, the ten journals are your starting point.

Once inside Old Tristram, head north toward the Cathedral. Walk around the building to the rear, where you should find a perfectly ordinary-looking cow. Interact with it to pet it, and the Foreshanks of the Bovine will drop. That's the complete solution to a mystery that had players wondering whether another hidden dungeon, undiscovered boss or particularly obscure fishing technique was involved.

There is one complication. Some players report that the cow cannot always be interacted with, especially when several people are gathered around it. If the interaction prompt does not appear, try leaving and re-entering the instance or switching difficulty to find a quieter version of Old Tristram. Community reports suggest this usually resolves the problem, although it is not an officially documented fix.

Where to Find All Five Bovine Armor Pieces

The discovery completes a collection we first examined in our September investigation into Diablo IV's secret Bovine armor. Back then, four pieces had been identified, while the gloves remained frustratingly elusive. With the final mystery solved, the entire outfit can now be assembled through five different activities.

  • Head of the Bovine (Helm): Find the Diablo: Hellfire – Tristram Outskirts Waking Nightmare, which appears through a random outdoor rift. Speak repeatedly to Complete Nut, defeat the hostile cows that appear and finish the encounter to obtain the cosmetic.
  • Brisket of the Bovine (Chest): Defeat Moophisto, the Divine Bovine, in the Bovine Sanctum. Community reports indicate that the chest is not a guaranteed drop, so repeat attempts may be necessary.
  • Foreshanks of the Bovine (Gloves): Pet the cow behind the Cathedral in Old Tristram. This is the final piece discovered after Patch 3.2.3.
  • Sirloin of the Bovine (Legs): Defeat the Cow King inside Diablo IV's Secret Cow Level.
  • Hooves of the Bovine (Boots): Go fishing on the hidden Cow Island, reached through the Secret Cow Level. The boots can be obtained from the water around the island.

These are cosmetic appearances rather than equipment with combat attributes or Set bonuses. Once unlocked, the pieces can be used for transmog across classes. The collection is therefore an exercise in determination, nostalgia and making your character look like somebody who has taken Diablo's oldest running joke considerably too seriously.

The Cow Level Is Still the Hardest Part

Finding the gloves may be straightforward, but obtaining the rest of the outfit requires considerably more work. The Secret Cow Level has its own elaborate questline, and players have spent months uncovering the rituals needed to access it. Some have even encountered the notorious Hadopelagic Key soft-lock, which can interrupt progression before they ever reach the Cow King.

That makes the contrast rather beautiful. Obtaining the Sirloin requires access to one of the game's most complicated secrets. Getting the Hooves involves travelling to a hidden island and fishing for them. The Brisket means summoning an enormous demonic cow who has apparently developed a personal interest in your equipment collection. And after all that, Blizzard has placed the final piece behind a church, attached to an animal that simply wants some attention.

Season 15 has been particularly good at this sort of absurdity. We have already seen Whimsyshire return with the magnificently named Neigh'relle, while the recreation of Uber Tristram brought back the Hellfire Torch. Blizzard has effectively turned thirty years of Diablo history into an elaborate treasure hunt, and the community has responded by clicking everything that looks even remotely suspicious.

Thirty Years of Clicking Cows Finally Pays Off

There is a certain historical elegance to the discovery. Long before Diablo II introduced its famous Secret Cow Level, players of the original Diablo were already convinced that repeatedly clicking the cows in Tristram would reveal some extraordinary hidden secret. It didn't, of course. The rumours became so persistent that Blizzard eventually turned the joke into one of gaming's most famous hidden areas.

Now, three decades later, clicking a cow in Tristram really does reward players with something secret. Not a portal to an underground kingdom, not an army of polearm-wielding cattle, but a pair of gloves that completes an entire bovine costume.

It has taken thirty years, several Diablo games and one increasingly unreasonable community treasure hunt to reach this point.

Sometimes the simplest answer really is to pet the cow.

Sources: Icy Veins – Foreshanks of the Bovine discovery, Duskforge – Complete Bovine cosmetic guide, and the original community discovery on Reddit.

Saturday, 17 October 2026

Diablo Immortal Blessed Hunter Guide: How to Farm Better Set Items Before November 3

There is a particular kind of disappointment that every Diablo Immortal player knows. You finish a dungeon for the twentieth time, a beautiful green item finally appears, and for one glorious moment you believe your evening has been worthwhile. Then you identify it. Wrong Set, disappointing attributes, or simply another piece destined for the Blacksmith. Sanctuary may be full of demons, but sometimes the most persistent enemy is the equipment system itself. Fortunately, Blizzard has introduced something that might make those dungeon runs rather less exhausting. Blessed Hunter is now live, running from October 15 until November 3, 2026, and it gives dropped Set Items several opportunities to become considerably more useful.

The event builds on the older Set Hunter system but introduces additional ways to influence the equipment you receive. Instead of merely hoping the correct green item appears, players can now select preferred Sets for individual equipment slots, while newly dropped dungeon Set Items receive automatic blessing rolls. It is not quite the same as ordering your dream equipment from a catalogue, but after years of watching the wrong boots appear at precisely the wrong moment, the idea is certainly appealing.

How Blessed Hunter Works

During the event, Set Items obtained from dungeons automatically undergo four blessing rolls when collected. Each roll has a chance to improve the item, and an individual piece can receive up to four successful blessings. Those improvements can increase the item's quality by adding attributes or Magic Properties, raise an existing attribute's value, or convert the item into a different Set selected by the player.

The distinction between four rolls and four guaranteed improvements matters. Blizzard is not promising that every green item becomes a magnificent piece of equipment. The system provides four opportunities for improvements, with the actual outcome depending on the rolls. The item arrives fully identified in your inventory, so there is no additional identification process to complete before examining the result.

Players can check the blessing notification to understand what happened. Diamonds beneath the notification indicate the number of blessings received, while a heart means the item was converted into one of your selected Sets. For a more detailed account, open My Log in the chat channels, where the game records the blessings applied to the item.

Choose Your Set Items Before Entering the Dungeon

The most useful change may actually be the new selection system. Previously, Set Hunter required players to select the same Set across their equipment slots. Blessed Hunter allows different preferred Sets to be chosen for individual slots, making it much better suited to builds that combine bonuses from several equipment collections.

You can make these selections at any dungeon entrance or through the Random Dungeon interface. Before beginning a farming session, check which pieces your build needs and configure the corresponding slots. If your character uses a mixture of two Sets, there is no reason to treat every slot as though it belongs to the same collection.

This is particularly welcome after Blizzard's earlier attempts to make Set farming more manageable. In July, the developers removed four underused Set Items from the active loot pool, reducing the number of unwanted possibilities competing for dungeon drops. August brought another round of retirement with Issatar Imbued leaving the active Set collection. Blessed Hunter approaches the same problem differently: rather than simply removing unwanted equipment, it gives players more influence over what their remaining drops might become.

How to Get the Most From Blessed Hunter

The sensible approach is to treat Blessed Hunter as an opportunity to improve an existing build rather than an invitation to collect everything that happens to glow green. Check your current Set bonuses, identify the weakest pieces and select the Sets you actually need for those slots. Then concentrate on dungeon runs you can complete efficiently. The blessing system operates when Set Items drop inside dungeons, so spending the entire evening wandering around the open world is not the way to take advantage of this particular event.

Do not overlook items simply because their original Set name is wrong. One of Blessed Hunter's central features is the chance to convert an item into a preferred Set, and the notification will tell you when that happens. Likewise, a piece that initially looks ordinary may receive additional attributes or stronger values. Examine the finished item before deciding whether it belongs in your equipment collection or the recycling pile.

The event also arrives after two important equipment improvements. Blizzard's Patch 4.3 guaranteed maximum sockets on Set Items, while September's update gave every newly obtained green Set Ring a Versatile Socket. Together with Blessed Hunter, these changes remove several of the little disappointments that traditionally followed an otherwise promising dungeon drop. The perfect item is still difficult to find, but at least the game is gradually running out of unnecessary ways to spoil it.

Don't Confuse Blessed Hunter With Treasure Goblins

There is another reason October is becoming an interesting month for equipment collectors. Blizzard has also introduced five new Treasure Goblin varieties and a special Avarice dungeon encounter. The Mythstealer specializes in Set Item drops, making it particularly interesting to anyone hunting green equipment.

However, Blizzard specifically describes Blessed Hunter blessings as applying to Set Items dropped within dungeons. Players should not assume that every Set Item obtained from other activities automatically qualifies for the same treatment. The two systems may encourage similar farming habits, but they have different rules.

There is also Winds of Fortune, with its temporary reward bonuses and important activation rules, running until October 22. Players planning long dungeon sessions should examine that event as well, particularly before activating its 24-hour bonus. Several useful farming opportunities are overlapping, which is convenient for players and presumably rather less pleasant for Sanctuary's increasingly overworked dungeon bosses.

November 3 Is the Deadline

Blessed Hunter ends on November 3 at 3:00 a.m. local server time. Blizzard has not published exact probabilities for individual blessings, so there is no reliable basis for promising a particular number of runs or guaranteed perfect equipment. What players can do is prepare their preferred Set selections, use the event's automatic rolls and inspect the results carefully.

For a game that has spent years asking players to accept increasingly elaborate combinations of randomness, that is a welcome improvement. The familiar dungeon grind remains, naturally. Diablo would hardly be Diablo if you could simply request a perfect pair of boots and collect them from a helpful merchant.

But until November 3, at least those disappointing green drops have another chance to surprise you.

And after the twentieth run through the same dungeon, that might be exactly the encouragement you need.

Source: Blizzard Entertainment – Defy the Vessels of the Husk, Blessed Hunter Event.

Diablo 2 Is Closing Character Transfers to Reign of the Warlock, and Bots Are the Reason

Diablo II players have spent more than twenty-five years developing a remarkable talent for moving valuable objects from one place to another. Runes, charms, weapons, armour, entire collections of equipment that might become useful someday. Nothing is ever quite ready to be thrown away, and an old character can easily become a walking museum of Sanctuary's economic history. But Blizzard has decided that one particular form of moving things around has gone on long enough. Starting November 16, 2026, players will no longer be able to transfer existing Expansion characters into Reign of the Warlock. And the reason is a problem almost as old as Diablo II itself: bots.

The announcement appeared on Blizzard's official forums on October 6, explaining that the transfer system has become a way for items obtained through automated farming to enter the newer Reign of the Warlock environment. Blizzard wants to close that route to protect the game's economy and provide a fairer experience. It is a relatively small administrative change on paper, but for a game where the value of a single rune can become the subject of an evening's negotiations, the implications are rather more interesting.

Three Versions of Diablo II, but One Door Is Closing

When Reign of the Warlock arrived earlier this year, it did considerably more than introduce a new character class. Blizzard divided Diablo II: Resurrected into three separate eras: Classic, Expansion and Reign of the Warlock. Characters could move forward from one era to the next, bringing their equipment and progress with them, but could not travel backwards. It was an elegant way of preserving the old game while allowing the new expansion to develop its own rules.

That arrangement is now changing. Anyone with an eligible Expansion character they intend to bring into Reign of the Warlock must complete the transfer before November 16. Blizzard has not announced that existing characters will be deleted, nor is this a normal Ladder reset. The restriction concerns moving characters between the separate game eras. Players who are happy remaining in Expansion do not need to abandon their characters simply because the deadline arrives.

It is nevertheless worth checking your old characters now, particularly if you have spent the year playing both versions. Diablo II veterans are notoriously good at remembering where they found their first Stone of Jordan and remarkably bad at remembering which mule is currently holding their spare Enigma.

The Old Problem of Bots and the Diablo Economy

Blizzard's explanation goes straight to one of Diablo II's most persistent problems. Automated farming has existed in various forms for decades, allowing characters to repeat profitable activities without somebody necessarily sitting at the keyboard. When that equipment enters a trading economy, the consequences extend beyond the people operating the bots. Artificially increased supplies can affect item values, distort trading and make legitimate farming feel rather less rewarding.

The problem becomes particularly sensitive when different game versions share a route for transferring equipment. Reign of the Warlock has its own progression systems, new items and an expanded endgame. Blizzard clearly does not want its economy supplied through a doorway that allows equipment farmed in the older Expansion environment to enter indefinitely.

That separation also reflects how much Diablo II has changed during 2026. The expansion introduced new systems that would once have seemed unimaginable, while Season 15 brought eight previously Ladder-only Runewords into Non-Ladder. Blizzard is still trying to balance the traditions of the original game with an increasingly complicated modern item economy.

Not Everyone Is Happy About the Decision

The reaction on Blizzard's forums has been divided. Some players welcome the restriction as an overdue attempt to keep bot-farmed equipment out of Reign of the Warlock. Others argue that the change punishes ordinary players who deliberately maintained characters in the older Expansion environment and intended to transfer them later.

There is a reasonable question underneath those disagreements: should stopping automated farming require removing a legitimate feature from everyone? Closing the transfer route may prevent one method of introducing questionable equipment into Reign of the Warlock, but it does not automatically eliminate bots operating inside the newer version itself.

It is also another reminder that Diablo II's different eras are becoming increasingly distinct. Players have already debated the absence of Legacy Graphics in Reign of the Warlock, while technical differences between the versions have created their own controversies. Blizzard is gradually turning the expansion into something more separate from the experience players have known for decades.

What Players Should Do Before November 16

For anyone still maintaining characters in Expansion, the sensible approach is to check which ones they eventually want to play in Reign of the Warlock. Review their equipment, confirm that the destination version offers the features you want, and complete any intended transfers before the deadline. Remember that the era-transfer system only moves characters forward, so the decision should not be treated as a reversible experiment.

This is separate from the familiar problem of managing Ladder characters and their shared storage. We have previously covered how easily old Ladder loot can disappear during a seasonal transition, and the subsequent reports that some players received misleading in-game stash deadlines. Those incidents involved different systems, but they demonstrate why it pays to read Blizzard's dates carefully whenever permanent characters and valuable equipment are involved.

Blizzard's official notice does not explain every possible edge case, including all questions surrounding future Classic character conversions. Players with unusual character arrangements should therefore consult the latest official guidance rather than assume a workaround will remain available.

For now, the message is simple. The door between Expansion and Reign of the Warlock closes on November 16, and Blizzard is giving players one final opportunity to move their eligible characters through it.

Whether that makes Sanctuary's economy healthier remains to be seen.

But if you have a twenty-year-old habit of keeping absolutely everything, now would be an excellent time to check which version of Hell you're keeping it in.

Sources: Blizzard's official character transfer announcement and Blizzard's Reign of the Warlock overview.

Diablo 5 Has Started Filming Its Cinematics, and Sanctuary Is Getting Ready for Another Disaster


There is something rather reassuring about knowing that, somewhere inside Blizzard, people are already preparing the next elaborate cinematic demonstration of why living in Sanctuary is a terrible idea. The Diablo series has spent thirty years turning demonic invasions into something approaching high art, and now the machinery behind its next great catastrophe is beginning to move. Diablo V has officially started shooting its cinematics, with Blizzard's cinematic director Neil David Carter offering our first glimpse behind the scenes. Admittedly, the glimpse consists mainly of an empty studio. But for Diablo fans, even an empty room can be interesting when you know what will eventually crawl out of it.

On October 14, Carter shared a photograph from a production stage on X with the wonderfully economical message: "First shoot #Diablo5." There were no actors, no recognizable characters, and certainly no enormous horned demon posing obligingly for the camera. Just the equipment and space where the performances behind Diablo V's cinematic sequences are beginning to take shape. After Blizzard's September announcement that Diablo V will arrive in Spring 2029, this is one of the first tangible signs of the work happening behind the curtain.

Diablo Has Always Known How to Make an Entrance

Blizzard's cinematics have been part of Diablo's identity almost as long as the games themselves. The original Diablo introduced players to a gloomy world of gothic architecture and miserable villagers, but Diablo II took the storytelling considerably further. Its cinematics followed Marius through a series of increasingly unfortunate decisions, culminating in the sort of revelation that would make most people reconsider their travelling companions. They remain some of the most memorable sequences Blizzard has ever produced.

Diablo III preferred grander gestures, with angels descending from the heavens, entire armies being reduced to glowing dust, and enough supernatural destruction to keep the High Heavens' rebuilding contractors employed indefinitely. Diablo IV returned to a more intimate kind of horror, particularly with Lilith's introduction and the extraordinary confrontation between Lilith and Inarius. The technology had changed, but the old trick remained the same. Blizzard knew how to make the end of the world look magnificent.

That tradition matters even more for Diablo V because Blizzard deliberately saved Diablo himself for the next chapter. The Lord of Terror is no longer merely threatening Sanctuary from somewhere beyond the next dungeon. This time, he has already won.

Filming Has Started, but Diablo V Is Still Years Away

It is worth keeping the excitement within reasonable limits. Beginning cinematic shoots does not mean the game is approaching completion. Blizzard was producing finished cinematic material for Diablo IV years before that game finally launched in June 2023. Large productions develop their storytelling, animation, environments and gameplay systems across overlapping schedules, and a camera appearing on a studio floor tells us remarkably little about the state of the inventory system.

We do know that Blizzard has ambitious plans. The developers have described their goal of creating the best Diablo campaign yet, which is a rather dangerous promise when your own back catalogue includes Diablo II. The new story takes place roughly a century after Diablo IV, in a ruined Sanctuary where the heroes have failed and civilization has largely collapsed. It is not exactly the sort of setting that calls for cheerful musical numbers.

And the changes go beyond the narrative. Blizzard is returning to a more procedural approach to Sanctuary's environments, while the developers are also looking back toward Diablo II's approach to loot and character progression. Even the class roster is becoming unusually ambitious, with more playable classes planned at launch than any previous Diablo game has offered.

That is an enormous amount of work to complete before Spring 2029, and plenty can change along the way. For now, Carter's photograph simply confirms that another important part of the production has begun. It does not reveal which characters are being filmed, whether the footage belongs to the opening cinematic or an in-game sequence, or how much of the script has been finalized.

Still, there is something charming about seeing the first physical traces of a game that currently exists mostly as promises, concept art and the knowledge that Diablo has finally managed to do his job properly.

Somewhere in that empty studio, Blizzard is preparing the next chapter of Sanctuary's history. We have no idea what the finished scenes will look like.

But judging by the previous thirty years, somebody is going to have a spectacularly unpleasant afternoon.

Sources: PureDiablo's report on the first cinematic shoot and Blizzard's official Diablo V announcement.

Friday, 16 October 2026

Diablo Immortal Adds Five New Treasure Goblins and a Surprise Portal to Avarice


There are few creatures in Diablo quite as universally appreciated as the Treasure Goblin. Demons are dangerous, skeletons are irritating, and bosses have an unfortunate habit of demanding several minutes of your attention before surrendering anything useful. A Treasure Goblin, on the other hand, has the decency to run away screaming while carrying a sack full of valuables. It is one of Sanctuary's more agreeable traditions, and Blizzard has now decided that Diablo Immortal needs considerably more of it.

The October update introduces five new Treasure Goblin varieties, a special dungeon event and changes to Avarice the Gold-Cursed. What initially sounds like a minor addition to the loot system could actually become one of the more useful improvements to everyday farming. For once, the little creatures are carrying something more interesting than another collection of gold and disappointment.

Five Goblins, Five Different Reasons to Chase Them

The most noticeable change is that Treasure Goblins now come with distinct specialties. The Mythstealer drops Set Items, while the Malevolent Tormentor carries Legendary Equipment. Gem Hoarders provide Gems, Odious Collectors drop Flowing Shards and other salvage materials, and Draff Gatherers carry Rhodolite and crafting resources. Blizzard has essentially divided the Goblin population into specialized departments, presumably without consulting anybody about working conditions.

There is a practical advantage to this arrangement. Diablo Immortal has become an increasingly complicated game of collecting, upgrading and replacing equipment. A player hunting for a missing Set piece has very different priorities from somebody gathering materials for another upgrade. Knowing that a particular Goblin specializes in the resources you need gives those sudden encounters a little more purpose.

Set Items are especially interesting right now. Blizzard recently changed the equipment system so that every newly obtained Set Ring comes with a Versatile Socket, removing one of the more irritating elements of ring farming. More opportunities to obtain Set Items fit rather neatly into that improvement, particularly for players still trying to complete their preferred equipment combinations.

The new Gem Hoarder is another welcome addition. Diablo Immortal's gem economy remains one of its longest progression grinds, even after Blizzard introduced Progressive Upgrades for Normal Gems beginning at Rank 6. Blizzard has not promised that every Goblin encounter will suddenly shower players with valuable gemstones, so expectations should remain sensible. But another potential source of Gems is hardly something Sanctuary's adventurers are likely to complain about.

Avarice Can Now Interrupt Your Dungeon Run

The more entertaining addition involves Avarice the Gold-Cursed, a creature whose entire personality can be summarized as an unhealthy attachment to valuable objects. Treasure Goblins will continue appearing randomly in outdoor zones and dungeons, but Blizzard has introduced the possibility of triggering a special Goblin event during a dungeon run. When that happens, a portal appears at the dungeon entrance and takes players directly to the final arena, where Avarice is waiting.

Defeating him grants rewards equivalent to those normally received from the dungeon's final boss. That is an important distinction. Blizzard is not promising an additional boss's worth of loot on top of every completed dungeon, nor has it published an exact probability for the portal to appear. This is a special encounter that can occur during ordinary dungeon farming, rather than a guaranteed shortcut players can activate whenever they feel like earning another Legendary item.

Avarice himself has also received some attention. His familiar portal dash has been restored, and several other attacks have been adjusted. Blizzard wants the encounter to feel more involved, which is probably reasonable when the opponent is an enormous treasure-obsessed monster who has spent much of his existence behaving like a walking bank vault.

Long-time players may remember that Avarice was already part of Diablo Immortal's anniversary plans alongside Baal. This latest appearance is different because it integrates the encounter into the regular dungeon experience rather than treating the boss simply as another returning attraction.

A Small Change That Could Make Farming More Enjoyable

What makes these additions interesting is how neatly they fit into Blizzard's recent attempts to smooth out Diablo Immortal's progression systems. Between the new Set Ring sockets, gradual Gem upgrades and the continuing adjustments to equipment acquisition, the developers have been removing some of the frustration surrounding familiar activities. There are still plenty of problems to solve, particularly in a game where even the Legendary Gem market has grown into a cross-server trading system, but the direction is encouraging.

Crafting materials deserve attention too. Anyone who remembers the recent player reports of enormous resource stacks disappearing after updates knows just how much effort can be tied up in an inventory full of apparently unremarkable materials. A Goblin carrying Flowing Shards or Rhodolite may not inspire the same excitement as a rare Legendary drop, but for somebody working toward an upgrade, those resources can be considerably more useful.

The timing also places the new Goblins alongside another return of Winds of Fortune, which gives players additional reasons to spend time farming Sanctuary's familiar activities. It makes for a busy October without requiring everyone to abandon their existing characters and start an entirely new progression system.

Whether the new Goblins become genuinely valuable farming targets will depend on their appearance rates and the quality of their drops. Those are questions players will answer through ordinary gameplay rather than promotional descriptions.

Still, the idea is sound. Treasure Goblins have always provided one of Diablo's simplest pleasures: spotting something valuable, abandoning whatever sensible task you were doing, and chasing it halfway across the map.

Now there are five more reasons to do exactly that.

And occasionally, an enormous golden monster waiting at the end.

Source: Blizzard Entertainment – Defy the Vessels of the Husk.