Diablo III Season 40 has given the Nephalem another collection of Angelic Crucibles, ridiculous Sanctified Powers and perfectly reasonable excuses to spend the weekend exterminating entire demon populations. But before you get too distracted by all that divine weaponry, there is another system sitting quietly in New Tristram that can make your seasonal journey considerably easier. The Altar of Rites has returned, and while it does not attract quite the same attention as a Crusader casually summoning lightning from horseback, its bonuses are among the most useful things a seasonal character can unlock.
The Altar offers everything from equipment without level requirements to extra Death's Breaths, automatic loot collection and additional Primal Ancient drops. Naturally, none of this comes free. You must sacrifice increasingly inconvenient combinations of crafting materials, equipment and rare consumables, occasionally wondering whether the people who designed the system have a personal grievance against your inventory.
In this guide, we'll explain where to find the Altar of Rites in Season 40, which Seals to prioritise, every material requirement and how to avoid the mistakes that can delay your progression. If you are still getting your character established, our Season 40 Light's Calling overview explains the returning seasonal theme and the available Haedrig's Gift sets.
Where Is the Altar of Rites in Diablo 3 Season 40?
The Altar of Rites is located in Act I, New Tristram, and is available in Seasonal Adventure Mode from level 1. From the town waypoint, head towards the Slaughtered Calf Inn and follow the path around the building towards the exits leading to Wortham and the Weeping Hollow. The Altar sits along that route and is marked by a large golden symbol on the minimap.
It contains 26 regular Seals and three Legendary Potion Powers. Each unlock grants a permanent seasonal benefit shared across your characters in the relevant seasonal mode. You can eventually unlock everything, but individual choices cannot be undone, and the cost of each successive sacrifice increases regardless of which path you take through the tree.
That last point is important. The Altar does not punish you with more expensive materials because you chose the wrong branch. The sacrifices become progressively more demanding according to the number of unlocks you have completed. Choosing an efficient route therefore means collecting the most useful bonuses before the difficult material requirements begin.
Best Altar of Rites Unlock Order in Season 40
There is no single perfect route for every character. A player levelling a fresh seasonal hero benefits from different powers than someone already clearing Greater Rift 100. The following priorities offer a practical route for most players, with an emphasis on movement, easier farming and fewer trips back to town.
| Priority | Seal | Why It Matters |
|---|---|---|
| 1 | Gateway (A) | Doubles kill streak duration and reward bonus; mandatory first unlock. |
| 2 | Anointed (C) | Removes item level requirements, particularly useful when levelling. |
| 3 | Mirror (B) | Keeps Pools of Reflection active throughout the season. |
| 4 | Uncapped Movement Speed (F) | Makes farming and travelling more efficient. |
| 5 | Double Death's Breaths (M) | Accelerates crafting and Kanai's Cube progression. |
| 6 | Double Bounty Caches (O) | Improves material collection from Bounties. |
| 7 | Progress Orb Pickup (P) | Automatically collects nearby Rift progress orbs. |
| 8 | Pet Pickup and Salvage (X) | Lets pets collect and salvage unwanted normal, magic and rare equipment. |
| 9 | Legendary Chance at Kadala (Z) | Improves gearing through Blood Shard gambling. |
This is a priority list, not a literal click-by-click path. The Altar is an interconnected tree, so you must unlock the necessary connecting Seals before reaching some of these bonuses. Check the connections in your Altar menu and adjust your route accordingly. The precise order between Anointed and Mirror is also flexible: take Anointed early if you are still levelling or plan to create another character, but consider Mirror first if you are already level 70 and want the long-term experience benefit.
Why Anointed Is So Powerful While Levelling
The Anointed Seal removes level requirements from equipment. That sounds convenient, but in practice it can completely change the levelling process. Once unlocked, a character can use powerful equipment that would ordinarily require a much higher level. A carefully chosen level 70 weapon becomes particularly entertaining when placed in the hands of someone who has only recently learned which end of it to hold.
There are two things to remember. First, the benefit applies to your seasonal characters, not followers. Second, item levels can display differently once the Seal is active, so pay attention to equipment names when crafting. Most level 70 rare weapons use the Sovereign naming convention, while the Necromancer's level 70 rare scythe is called the Grandmaster Saber.
For players already established in Season 40, Anointed is still excellent when levelling alternative characters. It is less urgent if you have no intention of creating another hero and are primarily interested in Greater Rift farming.
Every Altar of Rites Sacrifice in Season 40
The Altar's costs are determined by how many regular Seals you have unlocked, not by which specific Seal you choose. The table below gives the regular 26-step sacrifice progression, allowing you to prepare important materials before you reach the relevant stage.
| Unlock | Required Sacrifice |
|---|---|
| 1 | 10 Reusable Parts |
| 2 | 1 Flawless Diamond or higher, 15 Arcane Dust, 20 Reusable Parts |
| 3 | 1 Greater Rift Keystone, 10 Death's Breaths |
| 4 | Any class-specific Set Helm |
| 5 | 20 Forgotten Souls and 10 of each Act Bounty material |
| 6 | 1 Leoric's Regret, 1 Vial of Putridness, 1 Idol of Terror, 1 Heart of Fright |
| 7 | 1 crafted Reaper's Wraps |
| 8 | 30 Forgotten Souls |
| 9 | 1,100 Blood Shards |
| 10 | 1 Flawless Royal Ruby, 20 Death's Breaths, 1 Ring of Royal Grandeur |
| 11 | 1 Flawless Royal Emerald and 30 of each Act Bounty material |
| 12 | 20 Greater Rift Keystones, 1 Ramaladni's Gift |
| 13 | 1,300 Blood Shards |
| 14 | 1 Petrified Scream |
| 15 | 1 unopened Challenge Rift Cache |
| 16 | 250 Forgotten Souls |
| 17 | 1,400 Blood Shards |
| 18 | 1 Ancient Hellfire Amulet |
| 19 | 4 different Tome of Set Dungeon Pages from the same class |
| 20 | 1 Ancient Puzzle Ring and 50 of each Act Bounty material |
| 21 | 500 Death's Breaths, 300 Forgotten Souls |
| 22 | 1,500 Blood Shards |
| 23 | 1 Rank 125 Whisper of Atonement |
| 24 | 1 Augmented Weapon |
| 25 | 1 Staff of Herding |
| 26 | 1,600 Blood Shards |
The five Act Bounty materials are Khanduran Runes, Caldeum Nightshade, Arreat War Tapestry, Corrupted Angel Flesh and Westmarch Holy Water. Whenever the table asks for a quantity of each material, you must provide that quantity for all five Acts.
The three Legendary Potion Powers use a separate currency rather than the regular sacrifice sequence. The first costs 55 Primordial Ashes, the second requires 110, and the third costs 165. You obtain these Ashes by salvaging Primal Ancient equipment. The Potion Powers also require you to reach the relevant connecting Seal in the Altar tree.
The Challenge Rift Cache Mistake That Can Delay Your Altar
If there is one mistake that deserves its own warning sign, it is the Challenge Rift Cache. The 15th regular Altar sacrifice requires an unopened Challenge Rift Cache, which means the usual advice to open your weekly cache immediately is not always the best decision.
At the start of a season, opening the cache provides Blood Shards, gold and crafting materials that can dramatically accelerate levelling. For casual players, that early boost is often worth taking. By the time they reach the 15th sacrifice, another weekly Challenge Rift may already be available.
Dedicated players can progress through the Altar much faster, however. If you expect to reach the 15th requirement before the next weekly reset, saving an unopened cache can prevent an otherwise unavoidable delay. Remember that only one Challenge Rift reward cache can be earned from each weekly challenge.
Season 40 began on October 2, so most players starting the season now face a slightly different decision than those competing during the opening weekend. If you are already level 70 and working towards your 15th unlock, do not open the next Challenge Rift Cache you intend to sacrifice. The Altar needs the cache itself, not the crafting materials inside it.
We previously covered the console Challenge Rift problem that prevented players from progressing through the Altar. That was a separate technical issue, but it illustrates just how important these weekly caches have become to the seasonal progression system.
How to Prepare the Difficult Materials
Reaper's Wraps and the Ring of Royal Grandeur
For the seventh sacrifice, you need an actual crafted pair of Reaper's Wraps, not merely the crafting plan. The plan is obtained from Malthael in Act V. Once you have learned it, craft the item at the Blacksmith and sacrifice the finished equipment.
The Ring of Royal Grandeur required at step 10 is most reliably pursued through Act I Horadric Caches obtained from Bounties. Players should consider saving the first ring they find for the Altar rather than immediately equipping or extracting its power. If you only have one copy and your build depends on it, secure a replacement before making the sacrifice.
Blood Shards and Greater Rift Capacity
Several sacrifices require large amounts of Blood Shards, eventually reaching 1,600. You must have enough storage capacity to hold the required amount, which means progressing through solo Greater Rifts to increase your Blood Shard cap.
For the standard progression thresholds, Greater Rift 60 supports a 1,100 cap, Greater Rift 80 supports 1,300, Greater Rift 90 supports 1,400, Greater Rift 100 supports 1,500 and Greater Rift 110 supports 1,600. Reaching those levels may be considerably easier once you have assembled your full class set and a few supporting Legendary items.
Console players should also be careful when approaching the required amount. Depending on the size of a Blood Shard pickup, it may not be possible to collect the pile if doing so would exceed the current cap. Spending a few Shards at Kadala before another Rift can solve that problem.
Petrified Screams and Ramaladni's Gift
The 12th sacrifice requires 20 Greater Rift Keystones and a Ramaladni's Gift, while the 14th requires a Petrified Scream. Both consumables are worth saving as you encounter them during normal farming. Petrified Screams can drop from Greater Rift Guardians, providing access to Echoing Nightmares and the Whisper of Atonement gems you will eventually need.
Do not use your only Petrified Scream immediately if you are approaching sacrifice 14. Likewise, keep a Ramaladni's Gift in reserve rather than automatically applying it to your first respectable weapon. There will be plenty of opportunities to optimise equipment later. Getting stuck because you consumed your only required item is a considerably less entertaining form of seasonal progression.
Step 19: How to Get Four Tome of Set Dungeon Pages
This requirement catches many returning players because older guides sometimes mention the Never Ending Questions lore item. That requirement was replaced. The current Altar asks for four different Tome of Set Dungeon Pages from one class.
To obtain them, collect the four traditional class sets associated with Set Dungeons. Equip one qualifying set, travel to Leoric's Manor in Act I, find the Tome of Set Dungeons and interact with it to receive the corresponding page. Repeat with the remaining three sets.
Here is the important Season 40 complication: none of this season's Haedrig's Gift sets has an associated Set Dungeon. That includes Aegis of Valor, Gears of Dreadlands, Horde of the Ninety Savages, Patterns of Justice, Masquerade of the Burning Carnival, Mundunugu's Regalia and Typhon's Veil.
Consequently, players must collect older qualifying sets rather than expecting the free seasonal set to provide a page. You do not need to complete the actual Set Dungeons, and you do not obtain these pages by searching inside them. The Tome in Leoric's Manor is the important interaction.
Start collecting extra Set pieces early instead of salvaging everything that does not belong to your primary build. This is especially useful in a season where Diablo III's fast seasonal progression makes it surprisingly easy to reach endgame long before you have gathered the equipment needed for every optional objective.
Can Angelic Crucibles Help With an Ancient Puzzle Ring?
Season 40 offers one particularly useful interaction between its main seasonal theme and the Altar. The 20th sacrifice requires an Ancient Puzzle Ring, and Sanctified items are treated as Ancient-quality equipment. Community testing indicates that a Puzzle Ring Sanctified with an Angelic Crucible can satisfy the Ancient Puzzle Ring requirement.
That gives players an alternative to repeatedly reforging a Puzzle Ring or hoping for a naturally dropped Ancient version. The cost is an Angelic Crucible and a Puzzle Ring, so it is best used when you can afford to sacrifice both. If you have only one Crucible and still need your desired Sanctified Power, you may prefer to finish your build first.
We explored the returning Crucible mechanic in our Season 40 Angelic Crucibles coverage. It is a good example of how the returning season theme can make an otherwise awkward Altar requirement easier.
The Final Grind: Whisper of Atonement, Staff of Herding and Primal Ashes
The last sacrifices are designed to keep even well-equipped characters busy. Step 23 requires a Rank 125 Whisper of Atonement, obtained by progressing through Echoing Nightmares. The next stage asks for an Augmented Weapon, which means using Kanai's Cube to apply an augment to suitable equipment. Those are useful endgame objectives in their own right, so neither needs to be treated as wasted effort.
The Staff of Herding at step 25 is another matter. This returning Diablo III curiosity demands its own collection of materials and crafting steps, and some components can take repeated attempts to find. Begin working on it before you reach the final sacrifices if you intend to complete the entire Altar. Waiting until the last moment can transform a relatively relaxed project into an extended search for materials that refuse to appear.
Legendary Potion Powers introduce another long-term objective. Primordial Ashes come from salvaging Primal Ancient items, so resist the temptation to salvage or spend important Primal drops carelessly. The Altar requires 330 Primordial Ashes in total across its three Potion Powers.
Don't Forget the Final Warning Seal
Even after completing all 26 regular Seals and unlocking the three Potion Powers, there is one final interaction. The Warning Seal at the bottom of the Altar becomes available when the requirements are satisfied. Activate it to receive the final benefit, which causes an additional random Primal item to drop whenever a Primal drops.
This also awards the Wings of Terror cosmetic. The additional Primal is a separate random item, not a duplicate of the original drop, and it is still subject to the normal rules governing the extra reward.
Several players have completed every visible sacrifice only to wonder why their double-Primal bonus has not activated. The reason is frequently that they have not clicked the final Seal itself. After all that farming, missing one final button would be a particularly Diablo III way to finish the season.
Common Altar of Rites Mistakes to Avoid
- Opening your Challenge Rift Cache too early: Save an unopened cache when approaching the 15th sacrifice.
- Sacrificing your only useful Set Helm: Keep a spare if your starter build still needs the item.
- Salvaging every traditional class set: You will need four qualifying Tome of Set Dungeon Pages later.
- Confusing a Reaper's Wraps plan with the item: The Altar needs the crafted bracers.
- Using your only Petrified Scream or Ramaladni's Gift: Both are required for specific sacrifices.
- Ignoring Blood Shard capacity: Later sacrifices demand up to 1,600 Shards at once.
- Following an outdated Season 28 guide blindly: Some powers were adjusted when the Altar became a permanent seasonal feature.
- Forgetting the final Warning Seal: Unlock it after completing the Altar to activate the additional Primal drops.
Is Completing the Altar of Rites Worth It in Season 40?
For players interested in seasonal progression, absolutely. The early unlocks improve levelling and farming, the middle of the tree provides valuable convenience and material bonuses, and the completed Altar offers long-term advantages that remain useful throughout the season. You do not need to rush through every sacrifice in your first weekend to benefit from it.
Season 40's Light's Calling theme makes the process especially entertaining because Angelic Crucibles give players powerful ways to improve their builds while working through the Altar. A fast farming character becomes even more effective when movement, loot collection and material bonuses begin stacking together. The result is Diablo III at its most efficient, which generally means spending less time managing inventory and more time making enormous groups of monsters regret their career choices.
Start with the useful quality-of-life powers, keep rare sacrifice materials when they drop, and plan ahead for the Challenge Rift Cache, Set Dungeon Pages and Staff of Herding. The Altar will still be there when your character becomes stronger, and unlocking everything is entirely achievable with a little patience.
Of course, this is Diablo III, where a little patience usually means killing several thousand demons while waiting for one specific object to fall out of a corpse. Some things never change.
References: Blizzard's official Altar of Rites rules and sacrifice requirements, updated Altar mechanics and Seal effects, and the Season 40 community tips and reminders.















