Tuesday, 20 October 2026

Diablo 3 Season 40 Rathma Necromancer Build – Turn Army of the Dead Into a Killing Machine

There is something deeply satisfying about playing a Necromancer in Diablo III. Other heroes spend their careers mastering ancient weapons, studying forbidden magic or training their bodies to withstand unimaginable punishment. The Necromancer simply raises an army of corpses and lets the deceased handle most of the difficult work. It is an efficient arrangement, although one suspects Sanctuary's employment inspectors would have several questions.

Season 40 has made that particular approach to demon hunting considerably more entertaining. With the return of Angelic Crucibles and the Light's Calling seasonal theme, the Bones of Rathma Necromancer has access to a Sanctified Power that turns Army of the Dead into a constantly attacking supernatural artillery barrage. Combined with the set's enormous damage bonuses, this creates one of the more powerful Necromancer builds available for Greater Rift progression.

And the most amusing part is that your skeletons are not really there to kill anything. Their most important job is making sure you can summon another army to do the killing.

Why Rathma Necromancer Is So Strong in Season 40

As we explained when Diablo III Season 40 brought back Light's Calling and Angelic Crucibles, Sanctified equipment can receive one of three class-specific supernatural powers. These effects can dramatically change how familiar skills behave, and the Necromancer has a particularly interesting option.

The Army of the Dead Sanctified Power constantly attacks enemies within 50 yards using the Unconventional Warfare effect while the Sanctified item is equipped. Normally, Army of the Dead is a powerful ability limited by a substantial cooldown. The Sanctified effect adds continuous damage around the Necromancer without requiring repeated manual activation of the skill.

That does not mean the build becomes entirely automatic. Your manually cast Army of the Dead remains important, particularly when fighting powerful elites and Rift Guardians. The Sanctified effect provides another source of damage, while the Bones of Rathma set dramatically increases the effectiveness of your main attacks.

The result is a character that feels less like a traditional summoner and more like a mobile disaster area surrounded by extremely enthusiastic skeletons. Recent Season 40 build rankings place Rathma Army of the Dead among the strongest Necromancer options for Greater Rift pushing, although the exact performance naturally depends on equipment quality, Paragon levels and the player's ability to survive.

Best Rathma Necromancer Skills for Season 40

The build revolves around maintaining a large collection of summoned minions, using their attacks to shorten Army of the Dead's cooldown and timing your strongest damage bursts against dangerous enemies. For solo Greater Rift progression, the following setup provides a strong starting point.

SkillRunePurpose
Siphon BloodPower ShiftEssence generation and damage amplification
Command SkeletonsFrenzyFaster skeleton attacks and cooldown reduction
Bone ArmorDislocationProtection, crowd control and Krysbin's Sentence activation
Army of the DeadDeath ValleyMain damage ability and enemy grouping
Blood RushPotencyMobility and temporary defensive protection
RevivePersonal ArmyAdditional minions and damage reduction

The recommended passive abilities are Rigor Mortis, Final Service, Rathma's Shield and Grisly Tribute. Together, these improve crowd control, provide a valuable survival mechanism and help compensate for the Necromancer's tendency to become alarmingly fragile when something manages to reach him.

One important detail is the interaction between Revive and Command Skeletons. With ten revived monsters and seven commanded skeletons, you can maintain seventeen permanent minions. Their attacks repeatedly reduce the cooldown of Army of the Dead through the Rathma set bonus, allowing the ability to be used far more frequently than its original 120-second cooldown would suggest.

In other words, the skeletons are essentially a rather unpleasant cooldown reduction system with legs.

Best Gear for the Rathma Army of the Dead Build

The foundation is the six-piece Bones of Rathma bonus, but the strongest setup does not necessarily require wearing all six pieces. By combining five Rathma pieces with two pieces of Captain Crimson's Trimmings and using Ring of Royal Grandeur in Kanai's Cube, you can activate both complete set bonuses.

Here is the recommended equipment for a solo Greater Rift pushing configuration:

Equipment SlotRecommended Item
HelmRathma's Skull Helm
ShouldersRathma's Spikes
ChestRathma's Ribcage Plate
GlovesRathma's Macabre Vambraces
PantsCaptain Crimson's Thrust
BootsRathma's Ossified Sabatons
BeltCaptain Crimson's Silk Girdle
BracersBonds of C'Lena
AmuletSquirt's Necklace
Ring 1Krysbin's Sentence
Ring 2Convention of Elements
WeaponJesseth Skullscythe
Off-HandJesseth Skullshield

The Jesseth weapon and shield combination is especially important because it provides a large damage multiplier when Command Skeletons is actively attacking a target. Krysbin's Sentence further amplifies damage against enemies affected by crowd control, while Convention of Elements provides particularly powerful damage windows during its Physical rotation.

Squirt's Necklace adds another substantial damage bonus, although there is a rather unfortunate condition attached: taking damage can quickly remove the bonus and leave your character considerably more vulnerable. This is not a build that rewards standing still in the middle of several angry demons while admiring the scenery.

When improving your equipment, prioritize Cooldown Reduction, Critical Hit Chance, Critical Hit Damage and Physical Damage where appropriate. Area Damage is also useful, especially for higher Greater Rifts where large groups of enemies provide opportunities for substantial additional damage.

Best Kanai's Cube Powers

Kanai's Cube is responsible for several of the build's most important interactions. In Season 40, the standard three-slot configuration is back, so do not follow older Season 39 setups that rely on an additional fourth Cube slot.

  • Weapon: Funerary Pick – Improves Siphon Blood and significantly increases damage against affected enemies.
  • Armor: Fate's Vow – Strengthens Army of the Dead and grants the Unconventional Warfare rune effect.
  • Jewelry: Ring of Royal Grandeur – Allows the combination of Bones of Rathma and Captain Crimson's Trimmings.

Fate's Vow deserves particular attention. Its additional Army of the Dead effect complements the damage-focused nature of the build, while Funerary Pick makes Siphon Blood useful for considerably more than simply recovering resources.

Ring of Royal Grandeur is what makes the combined set configuration possible. Without it, wearing five Rathma pieces and two Captain Crimson pieces will not activate both complete bonuses, and your supposedly magnificent army will discover that management has forgotten to order the necessary equipment.

Which Item Should You Sanctify With an Angelic Crucible?

This is where Season 40 becomes particularly interesting. Angelic Crucibles can transform eligible level 70 Legendary equipment into Sanctified items with Ancient-level attributes and one of three random class powers. For Rathma, the priority is obtaining the Army of the Dead Sanctified Power.

Good candidates include Krysbin's Sentence, Jesseth Skullscythe or Jesseth Skullshield, provided you have a suitable spare item to experiment with. These are important pieces used across several versions of the Rathma build, making them useful long-term Sanctification targets.

Remember that you can only equip one Sanctified item at a time. Applying Angelic Crucibles to several different pieces does not allow you to combine multiple Sanctified Powers. It simply creates additional equipment choices.

There is also no guarantee that your first Crucible will produce Army of the Dead. The three possible Necromancer powers are selected randomly, so obtaining the one you want may require several attempts. If you are running short of materials, start with our Season 40 overview of the returning Sanctification system before committing valuable equipment.

It is sensible to keep another usable copy of your chosen Legendary item before Sanctifying it. The process rerolls the item's attributes, and there is no reason to sacrifice your only well-rolled weapon merely because the angels have decided to offer a particularly attractive special effect.

Best Legendary Gems and Stat Priorities

For solo Greater Rift pushing, the recommended Legendary Gems are Bane of the Trapped, Gogok of Swiftness and Zei's Stone of Vengeance. Each contributes something important to the build rather than simply adding another number to the character sheet.

Bane of the Trapped provides increased damage against enemies suffering from control-impairing effects, which works naturally with Bone Armor and other crowd-control abilities. Gogok of Swiftness improves Attack Speed, Cooldown Reduction and Dodge Chance as its stacks accumulate. Zei's Stone of Vengeance rewards fighting from a distance, making it particularly useful when positioning carefully for Army of the Dead's strongest attacks.

If survivability becomes a serious problem, Esoteric Alteration can replace Zei's Stone of Vengeance. You will sacrifice some damage potential, but remaining alive tends to improve Greater Rift completion times rather dramatically.

For ordinary gems, use a Flawless Royal Diamond in your helmet to reduce cooldowns, Flawless Royal Topazes in chest and pants sockets for additional Intelligence, and a Flawless Royal Emerald in your weapon for Critical Hit Damage.

Players progressing through seasonal systems should also work on their Altar of Rites unlocks. Its permanent seasonal bonuses can make farming and progression considerably more efficient, and some of those advantages are useful regardless of which Necromancer build you eventually choose.

How to Play Rathma Necromancer in Greater Rifts

The biggest mistake when learning Rathma is assuming that the summoned army will do everything automatically. Although the build is filled with skeletons and revived monsters, its strongest damage comes from properly timed Army of the Dead attacks.

Begin by summoning your Command Skeletons and using Revive whenever corpses become available. Ideally, maintain the maximum number of revived monsters alongside your seven skeletons. Their attacks reduce Army of the Dead's cooldown and help maintain the set's damage bonuses.

Use Siphon Blood on important enemies to apply the benefits associated with Funerary Pick, while maintaining Bone Armor for protection. When approaching a dangerous elite pack, position yourself carefully and prepare for the Physical rotation of Convention of Elements.

Bone Armor with Dislocation can stun nearby enemies, triggering the stronger damage multiplier from Krysbin's Sentence. After applying crowd control, Blood Rush allows you to reposition away from danger, creating space to benefit from Zei's Stone of Vengeance before unleashing Army of the Dead.

With sufficient Cooldown Reduction and a full collection of minions, you can often fit multiple Army of the Dead casts into a Convention of Elements rotation. One should ideally land during the Physical damage window, while the remaining casts help clear surviving enemies and maintain momentum.

The Sanctified Army of the Dead effect continues attacking nearby enemies throughout this process, making the character feel considerably more aggressive than the traditional version of the build.

There is still a certain amount of timing involved, but once the rotation begins working properly, large groups of enemies can disappear with remarkably little ceremony.

Common Rathma Necromancer Mistakes

Players struggling with Greater Rift progression often discover that the problem is not simply insufficient damage. Rathma depends on several interacting systems, and ignoring even one can make the entire setup feel substantially weaker than expected.

  • Not maintaining Revive minions: Fewer active minions mean slower Army of the Dead cooldown reduction and weaker set performance.
  • Ignoring Command Skeletons: Their active attack command is essential for maximizing the Jesseth set bonus.
  • Using Army of the Dead without preparation: Important damage bursts should take advantage of crowd control, Funerary Pick and Convention of Elements.
  • Neglecting Cooldown Reduction: The build becomes far less comfortable when Army of the Dead is unavailable for too long.
  • Standing too close to dangerous enemies: Squirt's Necklace rewards avoiding damage, and Necromancers are not particularly enthusiastic about being hit.
  • Sanctifying the wrong equipment: The desired Army of the Dead power matters more than simply having an impressive-looking Sanctified item.

For players who have reached a Greater Rift wall, it is worth examining the entire setup before assuming another hundred Paragon levels will solve everything. A missing Legendary power, badly timed Convention of Elements rotation or insufficient minion uptime can make an enormous difference.

Is Rathma Necromancer Worth Playing in Season 40?

For players who enjoy powerful burst damage, summoned minions and pushing Greater Rifts, Rathma is an excellent Season 40 choice. It combines the familiar pleasure of controlling an undead army with a surprisingly technical damage rotation, and the returning Army of the Dead Sanctified Power gives it a distinctly seasonal identity.

There is one important inconvenience for players starting from nothing. Season 40's Haedrig's Gift rewards Necromancers with Masquerade of the Burning Carnival, not Bones of Rathma. You will therefore need to farm the Rathma equipment yourself rather than expecting the Season Journey to provide the complete build.

That makes Masquerade a reasonable starting point while collecting the necessary items. You can use its Bone Spear playstyle to farm the equipment and materials required before switching to Rathma when the important pieces are ready.

We have previously asked whether Diablo III is still worth playing in 2026, and builds like this offer a fairly convincing answer. Fourteen years after launch, the game can still produce ridiculous combinations of skills, equipment and seasonal powers that make returning to Sanctuary unexpectedly entertaining.

Rathma does not reinvent the Necromancer. It simply takes one of the class's most dramatic abilities and allows you to use it with an enthusiasm that the forces of Hell probably consider deeply unreasonable.

Your skeletons attack, your cooldowns disappear, and another Army of the Dead arrives to finish the job.

Some heroes carry legendary swords. Others command ancient magic.

The Rathma Necromancer brings enough dead people to start a small municipality.

Build references: Icy Veins – Rathma Army of the Dead Season 40 Build, Rathma Skills and Runes, and Rathma Gear and Gems.

Diablo Immortal's Halloween Update Adds Hallows Phantom, New Rewards and a Bigger Endgame Grind

Halloween in Diablo Immortal has always been a slightly peculiar concept. Sanctuary is already populated by walking corpses, deranged cultists, demonic abominations and creatures that appear to have been assembled from the leftover contents of a particularly unpleasant butcher's shop. Decorating Westmarch with a few pumpkins hardly seems necessary. But Blizzard has apparently decided that the usual horrors are no longer sufficient, because the game's latest update introduces another Halloween activity, an entirely new reward campaign and several changes that will remain relevant long after the decorations have been taken down.

Patch 5.1.2 arrives with regional maintenance on October 20 and 21, 2026, bringing Hallows Phantom, a Halloween-themed version of Defense of Cyrangar, alongside the new Long March campaign, additional Legendary Essences, class adjustments and improvements to several progression systems. There are even more Challenge Rift floors for players who have somehow managed to run out of things to do.

And perhaps the most interesting part is that some of the smallest changes may prove considerably more useful than another three weeks of seasonal monster slaughter.

Hallows Phantom Turns Defense of Cyrangar Into a Halloween Nightmare

The headline addition is Hallows Phantom, which begins on October 21 following maintenance and runs until November 11 at 2:59 a.m. Rather than simply bringing back the familiar Hallow's Wake activities, Blizzard has introduced a special version of Defense of Cyrangar in which players battle increasingly unpleasant waves of monsters while earning seasonal rewards.

The event begins with a gift from the Crone, who has once again established herself as Sanctuary's preferred supplier of suspicious seasonal entertainment. Players can complete daily and weekly objectives to collect Hallowed Stones, which can then be exchanged for rewards including Gold, Arcane Dust, Telluric Pearls and Legendary Crests. There are also three limited head cosmetics to unlock: Headless Pyre, Headless Miasma and Headless Haunt. Apparently, removing your character's head remains one of the most reliable ways to celebrate Halloween in Diablo Immortal.

For players interested in something beyond the cosmetic rewards, Hallows Phantom also introduces server-wide leaderboards with additional prizes distributed when the event concludes. Blizzard has not presented this as an entirely new permanent game mode, however. It is a limited-time Halloween variation, and players should remember that unused Hallowed Stones will disappear when the event ends.

That last detail is particularly important. Diablo Immortal has developed a remarkable talent for introducing currencies that eventually become worthless, so spending your Hallowed Stones before November 11 is considerably wiser than saving them for a retirement fund.

The Long March Adds Another Reward Campaign

Running alongside Hallows Phantom is the new Long March campaign, which follows the same October 21 to November 11 schedule. Here the objective is to complete activities and earn Skeletal Spoils, a separate reward currency that can be exchanged for various progression items. Rewards include Telluric Pearls, 1-Star Legendary Gems, selectable Set Items and Legendary Item Chests.

The campaign's weekly objectives refresh every Wednesday at 3:00 a.m. server time, giving players several opportunities to work toward the rewards before the event finishes. Blizzard has also improved how selectable Legendary equipment rewards function. Instead of receiving a random Legendary item from the equipment slot you select, players will now receive a specific Legendary item for that slot, offering greater control over the equipment they obtain.

That may sound like a minor detail, but anybody who has spent an unreasonable number of evenings farming the wrong item will understand its importance. Randomness is an essential part of Diablo, of course, but there is a difference between enjoying unpredictable loot and discovering that the game has once again rewarded your efforts with something you already own six copies of.

The change also arrives at an interesting moment for equipment hunters. We recently covered how Blessed Hunter allows players to improve newly dropped dungeon Set Items through multiple blessing rolls, while September's update introduced Versatile Sockets on every newly acquired Set Ring. Together, these systems suggest Blizzard is gradually becoming more willing to let players influence their equipment rather than leaving absolutely everything to chance.

Five More Secondary Item Ranks Are Coming

Beyond Halloween, one of the update's most significant changes concerns long-term character progression. Blizzard is increasing the maximum Secondary Item Rank from 25 to 30, providing another five upgrade levels for players who have already reached the previous limit.

These additional ranks will not be available immediately to everybody. Each requires a specific Paragon milestone:

  • Rank 26: Paragon 1600
  • Rank 27: Paragon 1700
  • Rank 28: Paragon 1800
  • Rank 29: Paragon 2000
  • Rank 30: Paragon 2100

Blizzard says the new limits are intended to support continued character growth without allowing upgrades to become disconnected from overall progression. For experienced players sitting on piles of upgrade materials, the change provides another reason to revisit Challenge Rifts and continue developing their equipment.

It also illustrates the increasingly complicated nature of Diablo Immortal's endgame. The game already has several overlapping progression systems involving Legendary Gems, Normal Gems, equipment upgrades, Set Items and Paragon levels. We previously examined how Normal Gems gained progressive upgrades beginning at Rank 6, making their enormous resource requirements slightly less punishing. Secondary Item Rank 30 continues that same philosophy of extending progression without replacing the existing system.

For dedicated players, another five ranks represent additional objectives. For everybody else, they are a reminder that Sanctuary's equipment maintenance department apparently operates around the clock.

New Legendary Essences and Class Balance Changes

Patch 5.1.2 also introduces new Legendary equipment and Essences, including additions associated with Inferno XV. Blizzard has confirmed balance changes affecting the Monk, Demon Hunter, Druid, Blood Knight and Warlock, while the wider collection of new Legendary Essences covers additional classes as well.

There is also an important adjustment to Legendary Essence Loyalty Points. With Inferno XV Essences arriving, existing Loyalty Points will be converted into Legacy Loyalty Points. Players who have unlocked Inferno XV can then obtain new Loyalty Points by extracting equipment from that difficulty and use them toward its Legendary Essences.

For players experimenting with new builds, these changes could ultimately prove more important than the Halloween event itself. A new Essence can transform an overlooked skill into something genuinely useful, while a balance adjustment can change which combinations work best in group activities or competitive play. Blizzard has published the full list of Legendary Essence additions and class changes on its official forums, although the developers caution that displayed values may change before release.

Challenge Rift Season 21 and Some Welcome Quality-of-Life Changes

Challenge Rift Season 21 begins November 2 and continues until December 17, adding floors 901 through 950 while increasing the difficulty of earlier floors. The first player on each server to complete Floor 950 will receive a limited-time portrait frame lasting until Season 22 begins. It is a particularly exclusive reward for players who enjoy seeing just how much punishment their characters can survive before the mathematics becomes unreasonable.

Elsewhere, Blizzard is introducing an inventory pinning system that allows players to prioritize up to 22 frequently used items. Pinned equipment and materials receive a distinctive gilded outline, making them easier to locate among the growing collection of objects that Diablo Immortal expects adventurers to carry everywhere.

The patch also strengthens several Gifts of Corvus abilities, improving effects such as Superior Bandage, Pulsing Shield and Fleet Strike. A handful of bug fixes address problems involving Wind Walk charges and Tempest Legendary Essence interactions.

None of these changes is particularly glamorous, but they address the sort of everyday frustrations that tend to accumulate in games with complicated equipment and progression systems. We have already seen Blizzard make substantial adjustments to the game's economy, including the introduction of cross-server trading for 5-Star Legendary Gems. Inventory improvements and more predictable equipment rewards belong to that same broader effort to make Diablo Immortal's systems a little less exhausting to navigate.

Halloween Is Temporary, but the Bigger Changes Will Remain

Diablo Immortal's latest update is an interesting mixture of the familiar and the genuinely useful. Hallows Phantom adds another temporary activity, complete with seasonal currency, cosmetics and leaderboards. Long March provides another collection of rewards to pursue, while returning events such as Trial of the Hordes and Fractured Plane ensure that the calendar remains suitably overcrowded.

But the more important developments may be the ones that receive less attention. Five additional Secondary Item Ranks, more control over Legendary equipment rewards, new Essences and better inventory management will continue influencing how players approach the game after Halloween has finished.

That is probably the healthiest direction Diablo Immortal can take. Seasonal events are useful for bringing players back, but improvements to the underlying systems give them reasons to stay. And in a game where almost every activity involves collecting equipment, improving equipment or discovering that your equipment needs further improvement, even a small reduction in unnecessary frustration is valuable.

Hallows Phantom begins October 21 and ends November 11. The Long March campaign follows the same schedule, while Challenge Rift Season 21 begins November 2.

There will be monsters to kill, cosmetics to collect and several new ways to make your character marginally more powerful.

Which is another way of saying that Halloween has arrived in Sanctuary.

Not that anybody was likely to notice the difference.

Source: Blizzard Entertainment – Defend Sanctuary from Being Overtaken During Hallows Phantom.

Diablo 4 Players Spent Weeks Hunting Missing Cow Armor – Blizzard Hid It Behind a Cathedral

There are few things Diablo players enjoy more than a good mystery. Give them a suspicious cow, an unidentified item and a dungeon that appears to lead nowhere, and they will happily spend several weeks examining every corner of Sanctuary. They will test theories, compare screenshots, sacrifice valuable loot and occasionally convince themselves that standing in a particular location at midnight might accomplish something. But even the most dedicated secret hunters have one rather significant weakness: they cannot discover something that apparently wasn't available in the game to begin with.

And that, rather wonderfully, appears to be exactly what happened with Diablo IV's missing Bovine armor.

After weeks of searching, players have finally discovered the Foreshanks of the Bovine, the mysterious gloves needed to complete Season 15's five-piece cow-themed cosmetic set. The breakthrough arrived following Patch 3.2.3 on October 14, when a previously unavailable interaction appeared behind the Cathedral in Old Tristram. The solution was not another hidden boss, a complicated Horadric Cube recipe or some particularly unpleasant fishing expedition. It was a cow. An ordinary-looking cow that players simply need to pet.

Thirty years of Diablo secrets, and we have apparently reached the point where the most important discovery of the week involves being nice to livestock.

The Missing Bovine Armor Wasn't Quite the Mystery Everyone Expected

Back in September, we covered how Diablo IV players were gradually reconstructing the secret Bovine armor set. Four pieces had already been discovered, each connected to a different corner of the game's increasingly elaborate cow mythology. The Cow King guarded one reward, Moophisto provided another, and somewhere along the way players discovered that fishing could be an entirely reasonable method of obtaining bovine footwear. Only Foreshanks of the Bovine remained missing.

Naturally, the community assumed Blizzard had hidden another puzzle. Season 15 had already demonstrated that its anniversary secrets could be surprisingly complicated, from the elaborate journey toward Uber Tristram and the returning Hellfire Torch to obscure Horadric Cube recipes and encounters lifted from the earliest days of the franchise. Finding a pair of gloves seemed unlikely to be the one challenge that required less effort than opening a wardrobe.

Players searched the Cow Level, investigated Old Tristram, experimented with hidden interactions and wondered whether another mysterious object was waiting to be discovered. Some even questioned whether the reward was bugged. As early as September 28, a player on Blizzard's official forums had raised precisely that possibility, asking whether the missing gloves were functioning correctly.

Now the answer appears to have been considerably less romantic than another undiscovered secret. Following Patch 3.2.3, a cow behind Old Tristram's Cathedral became available to interact with, and petting it rewards players with the missing gloves. Community reports indicate that the interaction was not available before the update. Blizzard did not mention the cow in its official patch notes, and has not explained whether the earlier absence was intentional or an oversight.

Which means that while players were busy trying to solve the mystery, the mystery may simply have been waiting for a patch.

How to Get Foreshanks of the Bovine in Diablo IV

Fortunately, the final step is considerably easier than the rest of the Bovine collection. You do need access to Old Tristram, however, which means progressing through the Season 15 anniversary content and completing the hidden Deckard Cain journal collection. Players who already unlocked the town while pursuing Uber Tristram or the secret Ogden's Sign quest that rewards a Harlequin Crest can skip that preparation entirely.

Once you have access to Old Tristram, the process is straightforward:

  1. Travel to Old Tristram through Deckard's Memory.
  2. Head toward the Cathedral.
  3. Walk around the building and locate the cow standing behind it.
  4. Interact with the cow to pet it.
  5. Collect the Foreshanks of the Bovine gloves that drop.

That is it. You do not need to defeat the Cow King again, summon Moophisto or offer anything to a suspicious altar. Some players have reported needing several interactions before receiving the gloves, while others encountered situations where the cow could not immediately be interacted with. Community reports suggest the interaction has a short cooldown, so if nothing happens, give it a little time or try entering a fresh instance.

The reward is a cosmetic appearance rather than combat equipment, so nobody should expect their Barbarian to suddenly deal additional damage through the ancient power of dairy farming. It does, however, complete the Bovine wardrobe, which is probably more important to anyone who has already spent several weeks collecting the other pieces.

Where to Find All Five Bovine Armor Pieces

With Foreshanks finally discovered, the entire five-piece Bovine cosmetic set now has known acquisition methods. Some are fairly straightforward, while others require access to hidden locations or encounters that take considerably more preparation.

  • Head of the Bovine: Obtained through the Complete Nut encounter inside the Diablo: Hellfire-themed Tristram Outskirts Waking Nightmare.
  • Brisket of the Bovine: A reported drop from Moophisto, the Divine Bovine, inside the Bovine Sanctum. The reward is not guaranteed on every kill.
  • Foreshanks of the Bovine: Obtained by petting the cow behind the Cathedral in Old Tristram.
  • Sirloin of the Bovine: Dropped by the Cow King inside the Secret Cow Level.
  • Hooves of the Bovine: Found through fishing on the secret island accessible from the Secret Cow Level.

For anyone starting the collection from scratch, the Cow Level remains one of the more substantial obstacles. Its secret questline has been associated with several progression problems, including the Hadopelagic Key soft-lock reported by players. Fortunately, the newly discovered gloves do not require repeating that entire journey if Old Tristram is already unlocked.

It is an impressive amount of work for an outfit that makes your character look like somebody lost a bet at a livestock exhibition. But that is also precisely what makes the collection interesting. Unlike a cosmetic purchased from the shop, the Bovine armor tells a little story about where its owner has been. You have met Complete Nut, confronted the Cow King, visited Moophisto and spent some time fishing in a place where most reasonable adventurers would probably avoid entering the water.

Now you can add petting a cow behind a church to that list of heroic achievements.

Diablo's Cow Joke Has Become an Entire Mythology

The remarkable thing about all this is how far the original joke has travelled. The first Diablo inspired persistent rumors about a secret level filled with cows, even though no such location existed in the original game. Diablo II eventually made the legend real, introducing a wonderfully absurd battlefield populated by armed cattle and their considerably more dangerous king. What began as a community joke became one of the most recognizable secrets in gaming history.

Diablo III continued the tradition of deliberately undermining the series' grim atmosphere, most famously through Whimsyshire, where murderous teddy bears and rainbow-colored creatures demonstrated that Sanctuary's problems were not limited to the usual assortment of demons. Season 15 even brought Whimsyshire back into Diablo IV, complete with Neigh'relle, proving that Blizzard has not entirely exhausted its appetite for jokes that probably seemed much funnier during an unusually long development meeting.

The Bovine set fits neatly into that history. It is not particularly elegant, nor is it supposed to be. Its appeal comes from rewarding players who understand that Diablo has always contained a second, much stranger game beneath all the demon hunting and loot optimization. One in which old references matter, obscure interactions lead somewhere unexpected and occasionally the correct answer is simply to click on a cow.

There Is One Slightly Awkward Problem With the Discovery

As entertaining as the solution is, the circumstances surrounding it raise an interesting question about how Diablo IV handles its secrets.

A good mystery works because players believe the answer exists. They may not know where to look, which items to combine or what sequence of actions will produce the desired result, but the assumption is that careful experimentation can eventually uncover the truth. That is what makes community investigations so enjoyable. Somebody notices an unusual detail, another player tests a theory, and before long hundreds of people are collaborating on a puzzle that would have been almost impossible to solve alone.

But if a required interaction is unavailable until a later update, the situation changes. Players are no longer solving a hidden puzzle. They are searching for something they cannot yet obtain, without necessarily knowing that this is the case.

The available evidence suggests that the Foreshanks interaction arrived with Patch 3.2.3, although Blizzard has not publicly clarified whether this was a deliberate late addition or a correction to previously inaccessible content. That distinction is worth preserving. There is no reason to invent an elaborate development blunder when the studio has not explained what happened. Still, after weeks of speculation, the discovery must feel slightly peculiar to anyone who spent hours investigating every possible interaction in Old Tristram.

It also arrives during a season in which players have become increasingly vocal about preserving the anniversary content. As we previously covered, many Diablo IV players want Blizzard to keep Season 15's hidden locations and activities permanently. The Bovine collection is another good argument for doing so. It encourages curiosity, cooperation and a willingness to explore the game beyond the usual routine of farming increasingly powerful equipment.

Even if, on this particular occasion, curiosity may have been considerably more productive after October 14.

The Great Cow Hunt Is Finally Over

For the players who have spent weeks chasing the missing Foreshanks, the important part is that the complete Bovine set can now be collected. There is no need to invent another theory involving the Cow King's Crown, no need to sacrifice valuable items and no reason to assume that some forgotten corner of Sanctuary contains a final hidden boss.

Just visit Old Tristram, walk behind the Cathedral and pet the cow.

It is a wonderfully ridiculous ending to one of Season 15's more entertaining community hunts, even if the mystery surrounding the timing of the patch remains. Diablo has always been a series about defeating demons, collecting legendary treasures and confronting the forces of Hell. Somewhere along the way, it also became a franchise where thousands of dedicated players can spend weeks desperately searching for a pair of cow gloves.

And perhaps that is the real secret of Diablo's longevity.

Sometimes the greatest reward in Sanctuary is not a Mythic Unique, a perfectly rolled weapon or another hundred points of damage.

Sometimes it is a cow that finally allows itself to be petted.

Monday, 19 October 2026

Blizzard Is Bringing Its Old Games Back to Life, So Why Is Diablo 3 Being Left Behind?


For years, Blizzard fans have been asking whether the company might ever rediscover the magic of its older games. Not simply by selling another anniversary collection or printing a familiar logo on a slightly more expensive T-shirt, but by actually giving those games something new to do. At BlizzCon 2026, Blizzard appeared to have an answer. Heroes of the Storm received its first new hero in six years. Warcraft III: Reforged received an entirely new campaign. Even the original World of Warcraft is being given another life through WoW Forever. It was an unexpectedly generous celebration of the company's past.

And somewhere in the middle of all this activity, Diablo III quietly reached Season 40 without receiving a similar revival.

That contrast has become one of the more interesting questions surrounding Blizzard's anniversary celebrations. The company is increasingly willing to revisit old worlds, repair old relationships and invest in games that many assumed had reached the end of their development. Yet Diablo III, which helped carry the franchise for more than a decade, remains largely confined to recurring seasonal themes and familiar content.

It is still alive. It is still enjoyable. But in a year when Blizzard seems determined to prove that old games can have new futures, Diablo III is a rather conspicuous exception.

BlizzCon 2026 Was a Celebration of Games That Refused to Die

The most surprising moment at BlizzCon was not necessarily the announcement of Diablo V. A new Diablo was inevitable sooner or later, and Blizzard has never been particularly reluctant to announce games several years before anyone can actually play them. More remarkable was the decision to bring Xal'atath into Heroes of the Storm, a game whose active development had effectively been wound down in 2022.

Warcraft III received even more substantial attention. Forsaken Kingdom introduced a new story campaign exploring the rise of the Forsaken, accompanied by the game's 3.0 update. More than two decades after Warcraft III first appeared, Blizzard was adding fresh campaign content rather than merely maintaining the existing experience.

Writing for PC Gamer on October 12, Kwanghee Woo examined whether these developments represented a return to the Blizzard that older fans remember. His conclusion was cautiously optimistic, although he also highlighted Diablo III's absence from the renewed investment in classic games.

And that is where things become complicated. Blizzard is clearly demonstrating that age alone does not disqualify a game from receiving meaningful new content. Warcraft III is considerably older than Diablo III, while Heroes of the Storm has spent years existing in a state somewhere between retirement and stubborn refusal to leave the building.

Diablo III, by comparison, has a functioning seasonal community and an established progression system that continues to attract returning players.

Season 40 Proves Diablo III Still Has an Audience

On October 2, Diablo III launched Season 40 with the return of Light's Calling and Angelic Crucibles. The theme allows players to Sanctify Legendary equipment, giving familiar builds extraordinary powers and occasionally turning the screen into something resembling a supernatural fireworks accident.

It is a good seasonal theme. Some of the Sanctified Powers remain delightfully excessive, and Diablo III's fast progression still makes returning for a few weeks an attractive proposition. Players can create a new character, collect Haedrig's Gift, assemble a powerful build and start clearing Greater Rifts without spending half their free time investigating fifteen different crafting systems.

We explored exactly that appeal when asking whether Diablo III is still worth playing in 2026. The answer was yes, although its appeal has changed considerably since the days when Reaper of Souls was the franchise's newest chapter.

The problem is not that Blizzard has stopped supporting the game altogether. Season 40 is real, the seasonal journey continues, and systems such as the Altar of Rites remain part of the experience. Even when console players encounter frustrating problems with Challenge Rifts and Altar progression, there is still an active game worth maintaining.

What Diablo III no longer receives is the sort of substantial new development that Blizzard has suddenly shown itself willing to provide elsewhere.

Could Diablo III Actually Benefit From New Content?

There is an argument that Diablo III does not need another expansion. Its story reached a recognizable conclusion, Adventure Mode provides a perfectly serviceable endgame framework, and the established seasonal structure is remarkably good at keeping the game approachable. Adding enormous new systems might undermine some of the simplicity that makes it enjoyable in the first place.

But there is a considerable distance between developing another full expansion and doing absolutely nothing beyond rotating existing themes.

A new collection of Legendary items, additional Greater Rift environments, revised underused class sets or even a small anniversary questline could make a familiar season feel different again. Diablo III does not necessarily need another act or an entirely new class. Sometimes giving players something genuinely unfamiliar to discover is enough.

Blizzard is already exploring similar territory with Diablo II: Resurrected's changes to forgotten Unique items. Those adjustments do not fundamentally reinvent Diablo II, but they make equipment that has spent decades gathering dust potentially interesting again. It is a modest approach to updating an old game without sacrificing its identity.

Diablo III has plenty of forgotten Legendary powers and underused builds that could benefit from the same philosophy.

Of course, there are practical considerations. Diablo IV remains an active live-service game, Diablo Immortal receives frequent updates, and Diablo V is already scheduled for Spring 2029. Developers, artists and designers cannot work on every Diablo game simultaneously, and Blizzard has never promised another major Diablo III update.

But that makes the recent attention given to Heroes of the Storm and Warcraft III all the more interesting. Blizzard has demonstrated that commercial age and reduced popularity are not necessarily the final word on whether a game deserves new content.

Diablo III Deserves More Than Being Remembered

There is something rather ironic about Diablo III's position in 2026. For years, it was criticized for being too colourful, too generous with loot and too far removed from Diablo II's darker atmosphere. Now many of those same qualities have become its greatest strengths. It is fast, accessible, mechanically polished and completely comfortable with allowing players to become absurdly powerful.

Diablo IV offers a different experience, while Diablo V appears determined to revisit some of the deeper character-building traditions of Diablo II. There is room for Diablo III to remain something distinct rather than simply becoming an obsolete version of whatever came afterward.

And that may be the most important lesson of Blizzard's renewed interest in its past. Old games do not necessarily need to compete with their successors. Sometimes they survive because they offer something their successors deliberately chose to leave behind.

Heroes of the Storm has received another hero. Warcraft III has received another campaign. Diablo II continues to evolve through its modern expansion and balance updates.

Diablo III has reached Season 40.

That is an achievement worth celebrating, but it also raises a rather reasonable question: if Blizzard is willing to give its older games another chapter, why shouldn't Diablo III be considered?

There are still Nephalem willing to answer the call.

And after forty seasons, Sanctuary has surely earned at least one new surprise.

Sources: PC Gamer – Does Blizzard's Revival of Its Classic Games Signal a Return of the Old Blizzard? and Blizzard – Everything Announced at BlizzCon 2026.

Diablo's Lilith, Mephisto and Belial Are Coming to Dead by Daylight on October 20


There are very few places in video games where Lilith, Mephisto and Belial could arrive and reasonably be considered an improvement to the local atmosphere. Dead by Daylight might be one of them. Behaviour Interactive has spent the last decade collecting horror icons, supernatural murderers and creatures that would make even the most enthusiastic demonologist reconsider their career choices. Now, as part of the game's tenth anniversary celebrations, three of Diablo's most recognizable villains are preparing to enter The Fog.

The Diablo Collection arrives in Dead by Daylight on October 20, 2026, bringing six new cosmetic outfits inspired by Blizzard's legendary action RPG series. Lilith, Mephisto and Belial will transform three existing Killers, while three Survivors receive outfits inspired by Diablo IV's Sorceress, Barbarian and Necromancer classes. It is a cosmetic crossover rather than a full chapter with new playable characters, but Behaviour has gone considerably further than simply attaching a pair of horns to somebody's head.

Lilith Becomes The Artist, and She Has a New Mori

The most elaborate addition is Lilith, the Daughter of Hatred, who arrives as a Visceral Outfit for The Artist. The transformation preserves Lilith's recognizable appearance while adapting her to Dead by Daylight's rather different style of horror. More importantly, the cosmetic includes unique menu animations and a new Mori execution, giving the Daughter of Hatred something suitably unpleasant to do with the Survivors unfortunate enough to encounter her.

It is an interesting choice of character. Lilith became the defining face of Diablo IV, and her presence was so central to the story that Blizzard eventually decided Diablo himself deserved an entirely separate sequel. The Daughter of Hatred has spent several years convincing players that she represents a complicated alternative to the usual forces of Hell. In Dead by Daylight, the philosophical arguments can presumably wait until after the next sacrifice.

Caroline Faber returns to provide Lilith's voice, which should help the character feel like more than another expensive costume. Diablo IV's cinematics gave Lilith a very particular presence, combining quiet persuasion with the occasional reminder that she is capable of appalling violence. Both qualities seem perfectly suited to Behaviour's particular corner of the horror genre.

Mephisto and Belial Complete the Demonic Trio

Lilith is not arriving alone. Belial, the Lord of Lies, becomes an Outfit for The Dredge, transforming the already unpleasant creature into a six-faced demon of deception. It is difficult to imagine a more appropriate home for Belial, who has spent much of Diablo's history demonstrating that trusting somebody with an elaborate explanation and glowing eyes is rarely a good idea.

Mephisto, the Lord of Hatred, takes over The Nurse. The combination is particularly interesting because The Nurse's supernatural movement already makes her one of Dead by Daylight's most unnerving Killers. Giving her Mephisto's appearance seems like an excellent way to make an already stressful encounter even less reassuring.

The three Killer outfits belong to Behaviour's Visceral or Ascended cosmetic tiers and feature additional voice performances from Diablo's actors. Alongside Caroline Faber, Ray Porter and Steve Blum contribute to the crossover, bringing an extra layer of authenticity to characters that Diablo players have spent considerable time learning to fear.

Three Diablo Classes Become Survivors

The other half of the collection takes a different approach. Rather than transforming existing Survivors into named Diablo heroes, Behaviour has created outfits inspired by three familiar character classes.

Zarina Kassir receives a Sorceress outfit, David King becomes a Barbarian, and Taurie Cain gets a Necromancer-inspired appearance. They remain their existing Dead by Daylight characters, with their usual gameplay mechanics and abilities. The costumes do not suddenly allow David King to perform Whirlwind attacks against an approaching Killer, however useful that might be.

There is something amusing about the arrangement. In Diablo IV, a well-equipped Barbarian can eventually become a walking natural disaster, while Necromancers routinely command armies of the dead. In Dead by Daylight, those same visual archetypes must spend much of their evening repairing generators and desperately avoiding someone with a large knife.

It is quite a career change.

Diablo Is Having a Busy Anniversary Year

The crossover arrives during an unusually active period for the franchise. Diablo's thirtieth anniversary has already brought an enormous amount of nostalgic content to Diablo IV, while Diablo V was officially announced for Spring 2029. Blizzard is also developing a new animated Diablo series with Netflix, suggesting that Sanctuary's demons are becoming increasingly interested in working outside their traditional territory.

We have seen something similar with Spawn's recent arrival in Diablo Immortal, although that collaboration brought another franchise's supernatural antihero into Sanctuary. Dead by Daylight reverses the arrangement, allowing Diablo's own villains to visit somebody else's nightmare.

The Diablo Collection launches on October 20, but Behaviour has not yet provided a complete official price breakdown for every outfit. Players interested in the cosmetics should check the in-game store when the collection becomes available. These are not new Killers or Survivors, and purchasing the outfits will not change the underlying abilities of the characters wearing them.

That distinction is worth making, particularly for Diablo fans who may be tempted to try Dead by Daylight specifically because Lilith has joined the roster.

Still, it is difficult to imagine a better crossover for October. Diablo has always borrowed heavily from gothic horror, religious nightmares and the uncomfortable suspicion that whatever waits in the darkness is considerably larger than you expected. Dead by Daylight operates on much the same principles, except that its monsters tend to spend less time discussing humanity's destiny and more time hanging people on hooks.

For Lilith, Mephisto and Belial, it should feel rather familiar.

And for the Survivors?

Well, Sanctuary has been warning people about the forces of Hell for thirty years. Perhaps somebody in The Fog should have been paying attention.

Sources: Behaviour Interactive's official 10th Anniversary announcement, PureDiablo's Diablo Collection coverage, and JudgeHype's October crossover update.

Diablo 4 Has a Secret Rainbow Portal Skin – How to Unlock Cuddly Conduit


There was a time when finding a rainbow in Diablo meant somebody at Blizzard had decided to make fun of the people complaining that Diablo III was too colourful. You entered a world of smiling clouds, murderous teddy bears and unicorns with deeply unpleasant intentions, and the joke was usually on you. Diablo IV brought Whimsyshire back for Season 15, complete with the wonderfully named Neigh'relle, but it turns out the anniversary celebration had another secret waiting to be discovered. Players have now found a hidden rainbow Town Portal cosmetic called Cuddly Conduit, and unlocking it involves farming one of Sanctuary's least intimidating-looking bosses for a particularly unusual item: The Perfect Cupcake.

Yes, a cupcake. Thirty years of fighting demons, collecting ancient artifacts and watching humanity repeatedly make terrible decisions have apparently brought us to the point where one of the most desirable hidden cosmetic rewards is obtained through supernatural confectionery. And judging by the early community reports, getting your hands on this particular dessert may require considerably more patience than visiting the local bakery.

What Is the Cuddly Conduit Portal?

Cuddly Conduit is a secret Town Portal appearance added to Diablo IV's Season 15 content. Instead of the usual ominous magical gateway, it transforms your portal into a cheerful rainbow surrounded by colourful effects. It looks entirely out of place in a world where most people consider an afternoon without demonic possession a major achievement, which is precisely why it works.

The cosmetic is not purchased through the in-game shop. It is connected to The Perfect Cupcake, a rare item that can drop from Neigh'relle in Whimsyshire. Collecting the special item unlocks the portal appearance and an associated achievement. Once unlocked, Cuddly Conduit can be selected through the Wardrobe's Town Portal customization options.

The discovery expands on our original coverage of Whimsyshire's return in September. At the time, players had discovered the secret area, its familiar creatures and the Fancy Pants title awarded for defeating Neigh'relle. The rainbow portal cosmetic provides a new reason to revisit the boss, particularly for anyone who originally cleared Whimsyshire once and considered the matter finished.

How to Reach Whimsyshire in Diablo 4

Before worrying about cupcakes, you need to find the place where they drop. The most reliable entry method involves Liquid Rainbow, a special consumable obtained by completing Rank V of the Season 15 journey. Once you have claimed the reward, use Liquid Rainbow from your inventory to open a portal directly into Whimsyshire.

Diablo III veterans will recognize the name immediately. Liquid Rainbow was originally one of the ingredients needed to create the Staff of Herding, the peculiar collection of objects used to access Whimsyshire in that game. Diablo IV has simplified the arrangement. Rather than collecting an entire assortment of mysterious objects and assembling a magical walking stick, you can open the portal directly with the consumable.

That guaranteed route is particularly useful for your first visit. However, Liquid Rainbow is not the only way into Whimsyshire. Players have also reported random rainbow portals appearing during Helltides, after certain Treasure Goblin encounters and through Waking Nightmare activities. These alternative entrances become important once your initial Liquid Rainbow has been consumed.

Community reports suggest that farming Treasure Goblins during Helltides can provide further opportunities to find Whimsyshire entrances. Some players specifically recommend encounters connected to the Cornerstone Waking Nightmare, where multiple Goblins may appear. The exact probabilities remain undocumented, however, so this should be treated as a useful community farming strategy rather than a guaranteed method.

How to Get The Perfect Cupcake

Once inside Whimsyshire, make your way through the area and enter the Den of Whimsy. Your destination is Neigh'relle, the unicorn boss who serves as the area's final encounter. Defeat Neigh'relle and check the resulting loot for The Perfect Cupcake.

The item is a rare drop, which means one successful kill does not guarantee the reward. Some players have already reported repeated attempts without success, while others have shared screenshots of their newly unlocked portal. There is no confirmed official drop rate, and anyone promising that the cosmetic will appear after a specific number of kills is making a prediction rather than quoting Blizzard.

There is also a rather amusing complication involving ordinary cupcakes. Whimsyshire uses cupcake-shaped health globes, and players have already mistaken these for the rare cosmetic item. One discussion on Blizzard's forums involved a player who believed they had discovered the special drop, only to realize that the mysterious cupcake was simply a health globe they could not pick up because their health was already full.

Before celebrating, make sure you have actually obtained The Perfect Cupcake and received the cosmetic unlock. An ordinary cupcake sitting on the ground is not necessarily a ticket to a rainbow-coloured future.

Can You Farm Neigh'relle More Than Once?

Yes, although getting back into Whimsyshire can be more troublesome than defeating the boss itself. Players who have already consumed their Liquid Rainbow need to rely on finding another entrance or investigate community methods for resetting the area.

Some community guides describe using party changes and different Torment difficulties to obtain a fresh Whimsyshire instance after defeating Neigh'relle. These methods have not been formally documented by Blizzard and may behave differently after future hotfixes. They are worth investigating for dedicated cosmetic hunters, but not something we would recommend treating as a permanent, guaranteed farming route.

For most players, the sensible approach is to take advantage of Whimsyshire whenever a portal appears, defeat Neigh'relle, and check the loot carefully. If you are also farming Helltides or other anniversary content, you may encounter further opportunities to enter the area without making the entire evening revolve around hunting one extremely stubborn unicorn.

Why This Is One of Season 15's Better Secrets

The new cosmetic fits into a broader pattern that has made Diablo IV's anniversary season unusually entertaining. Rather than simply handing players a collection of familiar bosses and commemorative items, Blizzard has hidden rewards behind obscure interactions, recognizable references and discoveries that require the community to compare notes.

We have already seen players reconstruct the secret Bovine Armor collection, while the return of the legendary Annihilus charm has inspired another elaborate investigation. The Cuddly Conduit continues that tradition, providing a cosmetic reward attached to gameplay rather than another visit to the shop.

There is also a wonderful historical connection. Diablo III's rainbow worlds produced some of the series' most notorious cosmetic hunts, including the exceptionally rare Cosmic Wings. Those wings became legendary partly because obtaining them required extraordinary patience and a considerable amount of luck. Cuddly Conduit is not the same reward, and there is no reason to assume the two share identical drop mechanics, but it appeals to precisely the same kind of player: someone willing to spend an unreasonable number of hours chasing something completely unnecessary because it looks magnificent.

That is part of Diablo's enduring charm. The games are supposedly about humanity's struggle against the forces of Hell, but every veteran knows that the real endgame frequently involves searching for a particular pair of trousers, a slightly better ring or an obscure cosmetic that nobody outside the community will ever understand.

Cuddly Conduit may not improve your damage, resistance or survivability. It will not help you defeat the next world boss or push another Pit tier. It simply gives your character a wonderfully ridiculous way to travel back to town.

And after thirty years of opening portals into dark, miserable places, perhaps Sanctuary has earned a little colour.

Even if obtaining it means repeatedly murdering a unicorn for a cupcake.

Sources: Icy Veins – Cuddly Conduit discovery, D4Guides – How to unlock the rainbow portal, and Blizzard Forums – Community discussion of The Perfect Cupcake.

Sunday, 18 October 2026

Diablo 2 Warlock Levitation Mastery Guide – Best Weapons, Grimoires and Runewords


Diablo II has spent more than twenty-five years teaching players a few fundamental rules. Barbarians swing enormous weapons, Sorceresses throw spells from a safe distance, and anything requiring six high runes will probably remain a pleasant dream for most of your natural life. Then Reign of the Warlock arrived and introduced a character who apparently never bothered reading the equipment restrictions. The Warlock can carry a two-handed weapon while simultaneously holding a magical book, and he does it without the slightest concern for how many arms a normal human being possesses.

Levitation Mastery is one of the most unusual skills in Diablo II: Resurrected, and it opens up equipment combinations unavailable to any other class. A Warlock can wield an enormous polearm with a powerful Runeword while keeping a Grimoire equipped in the off-hand, gaining additional skills, resistances and other bonuses. But the mechanic has changed considerably since the expansion launched, and some of the early equipment recommendations circulating online are now outdated.

If you're building a Warlock in Ladder Season 15, understanding those restrictions is almost as important as finding the weapon itself.

How Levitation Mastery Actually Works

Levitation Mastery is a passive skill in the Warlock's Eldritch skill tree, available from level 1. Its most recognizable feature is the ability to wield a two-handed weapon alongside an off-hand Grimoire. It also provides additional physical weapon damage, Attack Rating, Critical Strike chance and reduced Strength and Dexterity requirements for weapons.

At skill level 1, those bonuses are relatively modest: 25% additional damage, 40% Attack Rating, 5% Critical Strike chance and a 2% reduction to weapon requirements. With 20 points invested, the bonuses rise to 101% damage, 135% Attack Rating, 29% Critical Strike chance and 40% reduced weapon requirements. Further skill bonuses can push the requirement reduction toward its 50% cap.

For a physical-damage Warlock, these bonuses make Levitation Mastery a serious investment rather than simply a convenient way to equip a larger weapon. The Critical Strike chance and damage bonuses improve ordinary weapon-based attacks, including builds using Echoing Strike and Mirrored Blades.

Pure spellcasters have different priorities. A Warlock concentrating on Abyss or other magical attacks may benefit from the equipment flexibility without needing to maximize every physical weapon bonus. One point can be enough to unlock the core mechanic while leaving more skill points available for the spells that actually deal the damage.

Patch 3.2 Changed the Rules: No More Two-Handed Weapons With Shields

When Reign of the Warlock first launched, players quickly discovered some rather extraordinary combinations involving two-handed weapons and ordinary shields. Spirit Monarch was particularly attractive, while more expensive setups experimented with Phoenix and other powerful shield options. The result was a character enjoying both the advantages of an enormous weapon and the protection normally reserved for somebody carrying something considerably smaller.

Blizzard eventually decided that this was a little too generous.

Patch 3.2 restricted Levitation Mastery's two-handed weapon interaction so that the off-hand must now be a Grimoire-class item. Ordinary shields are no longer compatible with this particular setup. That includes Spirit Monarch and Phoenix, regardless of how impressive their bonuses might look on paper.

We covered the wider balance changes when Ladder Season 14 brought substantial Warlock adjustments. At the time, some players considered the restrictions an overdue correction, while others were understandably disappointed after spending considerable time and trading wealth assembling equipment combinations that would no longer function.

Patch 3.3 subsequently addressed several Warlock-related bugs but did not reverse the Grimoire restriction. Anyone following a guide written around the expansion's original launch should therefore check the recommended off-hand carefully before spending valuable runes.

The Best Two-Handed Weapons for Levitation Mastery

The obvious temptation is to equip the biggest weapon you can find, but that is not necessarily the smartest approach. Different Warlock builds benefit from different weapon properties, and a spectacular Runeword can become a very expensive mistake if it does little for your chosen skills.

Insight – The Practical Early Choice

Insight remains one of the most accessible and useful options for experimenting with Levitation Mastery. Created using Ral, Tir, Tal and Sol in a suitable four-socket weapon, it provides the Meditation aura and useful additional combat bonuses. Equipping an Insight polearm yourself can solve much of the Warlock's early mana problem while leaving the mercenary free to carry something else.

It is an especially attractive stepping stone because the required runes are relatively affordable. You can learn how the two-handed weapon and Grimoire combination feels without investing an entire season's savings into the experiment.

Obedience – Serious Physical Damage Without a Fortune in Runes

For players concentrating on weapon damage, Obedience is worth considering. The Hel, Ko, Thul, Eth and Fal combination creates a powerful five-socket polearm Runeword with substantial Enhanced Damage, Crushing Blow and useful resistances. It works particularly well for a Warlock who wants to hit enemies with something larger than a dagger while maintaining a useful Grimoire in the other slot.

The weapon's relatively modest rune cost compared with the most expensive endgame alternatives makes it an attractive choice for Echoing Strike builds progressing through Hell difficulty.

Breath of the Dying – The Expensive Physical Endgame

Breath of the Dying needs little introduction to Diablo II veterans. Its enormous damage potential, attack speed bonuses and indestructibility make it one of the classic high-end physical weapon Runewords. With Levitation Mastery, a Warlock can combine a suitable two-handed Breath of the Dying weapon with the bonuses from a Grimoire.

That combination can be devastating for a weapon-focused build, although the Zod rune requirement makes it considerably less practical for ordinary progression. This is endgame equipment for players who already know exactly what they want from their character.

Infinity – An Interesting Alternative for Elemental Builds

Infinity deserves attention for a different reason. Its Conviction aura can reduce enemy elemental resistances, making it useful for certain Warlock setups built around elemental damage. Equipping it personally also creates different mercenary equipment possibilities.

However, Infinity is not automatically the best weapon for every Warlock. Its aura does not improve all damage types equally, and a magic-damage-focused build should not assume that Conviction provides the same benefit it offers to elemental attacks. With several valuable runes involved, this is a weapon to choose for a specific build rather than because it looks impressive.

Choosing the Right Grimoire

The weapon is only half the equation. Grimoires are exclusive Warlock off-hand items introduced with Reign of the Warlock, and they offer something more interesting than simply occupying a slot that would otherwise be empty. These magical books can appear with bonuses to Warlock skills, and suitable bases can be used to create Runewords.

The best Grimoire is not necessarily the one with the highest defence. A book with useful skill bonuses, resistances or other properties relevant to your build may provide considerably more value than a higher-level base with unimpressive attributes.

For early progression, Rhyme is a practical and affordable option. Made with Shael and Eth in a suitable two-socket Grimoire, it provides useful defensive bonuses, including Cannot Be Frozen. That makes it particularly convenient for physical Warlocks who would rather spend their time attacking enemies than waiting for a freezing effect to wear off.

Later, the Vigilance Runeword becomes an attractive alternative. Created with Dol and Gul, Vigilance offers resistances, Faster Block Rate, life, mana and other defensive improvements. It can be made in an eligible Grimoire, making it compatible with Levitation Mastery's two-handed weapon setup.

Rare Grimoires with desirable skill bonuses can also be worth keeping. Before automatically selling a magical book, check whether its modifiers support your main attack or important utility skills. Diablo II has always enjoyed hiding surprisingly useful equipment behind items that initially appear unremarkable.

How Many Points Should You Put Into Levitation Mastery?

This depends almost entirely on the build. A physical Eldritch Warlock benefits much more directly from investing heavily in the passive than a character whose primary damage comes from Chaos spells.

For an Echoing Strike Warlock, a useful approach is to invest an early point into Levitation Mastery, then prioritize Echoing Strike and its important synergies, particularly Mirrored Blades and Blade Warp. Once the central damage skills are established, additional Levitation Mastery points can improve weapon damage, Attack Rating and Critical Strike chance.

Mirrored Blades is particularly important because it contributes additional echoes to Echoing Strike through hard-point investment. Blade Warp provides both mobility and a damage synergy, giving the Warlock an unusually useful combination of offensive scaling and movement.

For a more spell-oriented character, an early point in Levitation Mastery may be sufficient. The weapon and Grimoire combination can still provide valuable equipment bonuses, but investing heavily in physical damage modifiers makes less sense if most enemies are dying to spells rather than weapon attacks.

It is also worth remembering that Levitation Mastery reduces weapon requirements, not the requirements of every piece of equipment you wear. Check your Grimoire and armour separately before planning an extremely low-Strength character around the passive.

Common Levitation Mastery Mistakes

The most expensive mistake is following an outdated launch guide and attempting to combine a two-handed weapon with an ordinary shield. That setup stopped being supported with Patch 3.2, and there is no clever rune arrangement that makes Spirit Monarch an acceptable replacement for a Grimoire.

Another mistake is spending heavily on a weapon without considering the skills it supports. Breath of the Dying can make sense for physical weapon attacks, while an expensive polearm may offer considerably less value to a caster whose damage depends on entirely different modifiers. The Warlock is unusually flexible, but flexibility does not automatically make every equipment combination effective.

Players should also remember that the Warlock's other powerful abilities have received significant balance changes. We previously explained why Bind Demon now requires substantial hard-point investment to capture powerful Super Unique demons, and how Patch 3.3 corrected an unintended damage bonus. Those changes matter when planning hybrid builds that combine physical attacks with summoned demons.

On the other hand, Patch 3.3 also delivered an unexpected benefit for some spellcasters when the Miasma Chain collision fix improved the practical performance of Abyss Warlock builds. It is a reminder that equipment and skill decisions should be made around the current version of the game rather than whichever spectacular build video happened to appear shortly after the expansion launched.

Is Levitation Mastery Still Worth Using in Season 15?

Absolutely, provided you understand what it is supposed to accomplish. The removal of two-handed weapon and shield combinations narrowed the possibilities, but it did not remove the mechanic that makes the Warlock so unusual. You can still carry a powerful two-handed weapon alongside a class-specific magical book, build around weapon damage and critical strikes, or use the arrangement to support more specialized hybrid characters.

And there is a rather pleasing historical irony in all this. Diablo II spent decades being a game where equipment choices followed familiar patterns. Sorceresses carried Orbs, Necromancers carried Shrunken Heads, and enormous polearms generally belonged to characters prepared to dedicate both hands to the job. Then Blizzard introduced a scholar who can keep a book open while swinging a weapon large enough to make a Barbarian mildly envious.

Reign of the Warlock has not always been perfectly balanced. We have already seen just how strongly the community reacted to the first major Warlock nerfs. But Levitation Mastery remains one of the expansion's more imaginative additions because it changes how players think about equipment instead of simply increasing another damage percentage.

Twenty-six years after Diablo II first arrived, we are still discovering new ways to combine weapons, skills and obscure magical objects.

And apparently, all it took was a man who refused to put his book down.

Sources: Blizzard's Patch 3.2 notes, Blizzard's Reign of the Warlock overview, Icy Veins Echoing Strike build guide, and Levitation Mastery mechanics and skill data.

Diablo 3 Season 40 Rathma Necromancer Build Guide – Skills, Gear and Angelic Crucibles


There was a time when playing a Necromancer in Diablo III meant standing behind an increasingly unreasonable collection of skeletons and hoping they would eventually kill whatever was troubling you. The Bones of Rathma set has evolved considerably since those days. Your undead companions are still important, naturally, but their principal responsibility is now helping you unleash Army of the Dead with enough frequency to make the average demon wonder whether joining the forces of Hell was a sensible career decision.

In Season 40, the Rathma Army of the Dead Necromancer is one of the strongest options for solo Greater Rift pushing. The returning Light's Calling theme makes it particularly entertaining, because Angelic Crucibles can add a Sanctified Power that continuously assaults nearby enemies with Army of the Dead. Combined with the set's usual cooldown mechanics, the result is an exceptionally powerful character built around commanding skeletons, maintaining Revive minions and delivering enormous bursts of physical damage.

It is not a completely effortless build, however. Rathma rewards careful positioning, proper equipment and an understanding of how its cooldown reductions work. Simply putting on six green items and waiting for your skeletons to do everything is unlikely to produce spectacular results. Fortunately, the basic idea is easier to understand than the equipment screen initially suggests.

How the Rathma Army of the Dead Build Works

The modern Bones of Rathma set revolves around two important abilities: Army of the Dead and your permanent undead servants. Command Skeletons provides a steady stream of attacks, while Revive supplies additional minions and defensive benefits. The Rathma set allows minion attacks to reduce Army of the Dead's cooldown, turning what would normally be an occasional devastating ability into the centre of your entire combat rotation.

The goal is to keep your undead companions active, command your skeletons against suitable enemies and repeatedly unleash Army of the Dead whenever its cooldown becomes available. The build becomes particularly dangerous when the proper Legendary items multiply that damage and control effects activate Krysbin's Sentence.

Season 40 adds another layer through Angelic Crucibles. We covered the return of these heavenly consumables in our Season 40 Light's Calling overview, but Rathma is one of the clearest examples of why their return matters. The correct Sanctified Power makes Army of the Dead an almost constant presence on the battlefield rather than something you occasionally summon between long cooldowns.

Best Skills and Runes for Rathma Necromancer

For solo Greater Rift pushing, the following setup provides a strong foundation. It combines reliable damage, cooldown management, crowd control and enough mobility to prevent the Necromancer from spending the entire Rift face-down on the floor.

SkillRunePurpose
Siphon BloodPower ShiftEssence generation and damage amplification through Funerary Pick
Command SkeletonsFrenzyAccelerates skeleton attacks and supports cooldown reduction
Bone ArmorDislocationDefensive protection and stun for Krysbin's Sentence
Army of the DeadDeath ValleyMain burst damage with useful enemy grouping
Blood RushPotencyMobility and temporary defensive protection
RevivePersonal ArmyAdditional minions and damage reduction

For passive skills, use Rigor Mortis, Final Service, Rathma's Shield and Grisly Tribute. Together they provide useful control, survivability and additional healing from your minions. Rathma's Shield is particularly valuable when dealing with dangerous encounters, although it should not be mistaken for permission to stand directly inside every explosion on the screen.

One important detail is that Fate's Vow grants Army of the Dead the Unconventional Warfare rune effect through its Legendary Power. This is why Death Valley remains a useful selected rune even though the build benefits from Unconventional Warfare as well.

Best Gear for Rathma Army of the Dead

The preferred setup combines five pieces of Bones of Rathma with two pieces of Captain Crimson's Trimmings. Ring of Royal Grandeur, equipped through Kanai's Cube, reduces the number of pieces required to activate the full Set bonuses. This combination is particularly useful because Captain Crimson converts Cooldown Reduction and Resource Cost Reduction into offensive and defensive benefits.

SlotRecommended Item
HelmRathma's Skull Helm
ShouldersRathma's Spikes
ChestRathma's Ribcage Plate
GlovesRathma's Macabre Vambraces
BootsRathma's Ossified Sabatons
BracersBonds of C'Lena
BeltCaptain Crimson's Silk Girdle
PantsCaptain Crimson's Thrust
AmuletSquirt's Necklace
Ring 1Krysbin's Sentence
Ring 2Convention of Elements
WeaponJesseth Skullscythe
Off-handJesseth Skullshield

The Jesseth weapon combination is essential to the build's damage potential. Command Skeletons activates its offensive bonus, making it important to direct your skeletons toward enemies rather than simply allowing them to wander about. Krysbin's Sentence supplies a powerful damage multiplier against controlled enemies, while Convention of Elements rewards timing your largest attacks during its Physical damage cycle.

Squirt's Necklace provides another substantial offensive bonus, but there is an obvious disadvantage: taking damage can quickly remove its benefit, and the amulet makes incoming attacks more dangerous. Rathma is therefore a build where good positioning has a measurable effect on your damage output. Standing in poison while admiring your skeleton army is not recommended.

Kanai's Cube and Legendary Gems

The recommended Kanai's Cube powers are Funerary Pick in the weapon slot, Fate's Vow in the armour slot and Ring of Royal Grandeur in the jewellery slot.

Funerary Pick turns Siphon Blood into an important source of damage amplification, especially against individual enemies. Fate's Vow strengthens Army of the Dead and provides the Unconventional Warfare effect, while Ring of Royal Grandeur makes the Rathma and Captain Crimson combination possible. Remember that Season 39's additional Cube slot is no longer available. Season 40 returns to the standard three-slot arrangement.

For Legendary Gems, the recommended combination is Bane of the Trapped, Gogok of Swiftness and Zei's Stone of Vengeance. Bane of the Trapped rewards crowd control, Gogok helps with Attack Speed and Cooldown Reduction, and Zei's increases damage according to your distance from enemies. If survival becomes a problem, Esoteric Alteration can replace Zei's for a more defensive approach.

Use a Diamond in your helm for Cooldown Reduction, Topazes in your chest and pants for Intelligence, and an Emerald in your weapon for Critical Hit Damage. When enchanting gear, prioritize Cooldown Reduction, Critical Hit Chance, Critical Hit Damage and useful Area Damage rolls. Cooldown Reduction deserves particular attention because it improves both your general rotation and the effectiveness of Captain Crimson's Set bonus.

Best Angelic Crucible Power in Season 40

This is where the build becomes especially interesting. Season 40's Angelic Crucibles can Sanctify eligible Legendary equipment, granting Ancient-level attributes and one of three class-specific powers. For Rathma, the ability to look for is the Army of the Dead Sanctified Power, which continuously attacks enemies within 50 yards using Unconventional Warfare.

The effect operates independently of your manually activated Army of the Dead, meaning the regular skill remains useful for carefully timed bursts of damage. It is a splendidly excessive combination, and very much in keeping with Diablo III's modern approach to character power: if one enormous supernatural army is effective, perhaps two would be even better.

Krysbin's Sentence is an excellent candidate for Sanctification because its attributes are important and obtaining a near-perfect version can take considerable farming. Jesseth Skullscythe and Jesseth Skullshield are also possible candidates, depending on which equipment piece you most need to improve.

Remember that you can equip only one Sanctified item at a time. The power is randomly selected from the Necromancer's three available options, so obtaining the Army of the Dead version may require several Crucibles. Do not spend all your resources repeatedly rerolling a perfectly usable item before the rest of your equipment is properly assembled.

Greater Rift Pushing Versus Speed Farming

Rathma is particularly impressive when pushing challenging Greater Rifts, where enemies survive long enough for the build's powerful damage multipliers and controlled bursts to matter. Your priority should be maintaining skeleton activity, refreshing Revive and Bone Armor when necessary, and coordinating Army of the Dead with crowd control and the Physical cycle of Convention of Elements.

Blood Rush provides the mobility needed to escape dangerous attacks, while Bone Armor's Dislocation rune can stun nearby enemies and activate the stronger effect of Krysbin's Sentence. The build benefits from approaching enemy packs carefully rather than charging straight into them. Necromancers have never been famous for enjoying direct physical contact with angry monsters.

For Nephalem Rift and lower Greater Rift farming, the objective changes. Raw damage becomes less important once enemies die almost immediately, and movement speed becomes more valuable. Rathma can be adapted for faster clears through alternative skill choices and mobility-focused equipment, although players interested exclusively in rapid Torment XVI farming may find other Necromancer builds more comfortable.

It is also worth investing in the permanent seasonal Altar of Rites. Movement bonuses, extra materials and automatic loot collection make repeated farming considerably smoother, while the later offensive improvements help when progressing into more demanding content. If you are still working through the Altar, our earlier coverage of the Challenge Rift Cache problem explains why planning ahead for that particular sacrifice is important, especially for console players.

How to Get Rathma Gear in Season 40

One important detail for anyone starting a Necromancer this season: Haedrig's Gift does not provide Bones of Rathma in Season 40. The Necromancer's free seasonal Set is Masquerade of the Burning Carnival. If you want to play Rathma, you will need to collect its pieces through ordinary farming, gambling and Kanai's Cube upgrades.

Begin by reaching level 70 and establishing a functional farming build with whatever equipment you have available. Use Greater Rifts to improve Legendary Gems and collect equipment, spend Blood Shards on missing armour pieces, and upgrade suitable rare weapons through Kanai's Cube when searching for essential Legendary powers. Once your Rathma equipment and Jesseth weapons are ready, begin shifting toward the Army of the Dead setup.

There is no need to chase perfectly rolled Ancient versions of every item before testing the build. A complete collection of the correct equipment with reasonable attributes will usually accomplish far more than several individually impressive Legendary items that have nothing to do with one another.

Is Rathma Worth Playing in Season 40?

For players who enjoy Necromancers and want a serious solo Greater Rift build, Rathma is an excellent choice. It combines the class's traditional undead army with enormous burst damage, and the returning Angelic Crucible mechanic gives it an additional source of destruction without requiring an entirely different playstyle.

It does have weaknesses. Cooldown management matters, the optimal equipment combination requires some farming, and careless positioning can turn an otherwise impressive Rift attempt into a sudden visit to the resurrection screen. But those limitations also make the build more interesting to master than some of Diablo III's simpler farming setups.

Fourteen years after its original release, Diablo III continues to offer builds capable of filling the screen with more supernatural violence than seems entirely necessary. We recently explored whether Diablo III remains worth playing in 2026, and Rathma provides another rather convincing argument for the game's continued appeal.

The Necromancer once needed an army because fighting alone seemed dangerous.

In Season 40, the army mostly exists to make sure everyone else is in considerably more danger.

Sources: Blizzard's official Season 40 announcement, Icy Veins Rathma Army of the Dead guide, and Rathma gear and Legendary Gem recommendations.