But Blizzard says the delay was necessary to make sure they were giving us the best game possible. While they could have released it earlier, they say it would not have been as good of a game. Lead Software Engineer, Jason Regier said in a developer vlog:
“We probably could have shipped the game earlier, but I think that it would not have been nearly as good a game as it is now [...] Back then it was pretty good, but we’ve really kicked it up a notch since.”
Blizzard is well known as a company who takes their time making games in order to make them the best they can be but this has proven time and time again to work out for them. I played the beta of D3 and honestly, I think it’s a pretty good game as it is. Of course I was anxious to see more content and the beta was limited but I was excited about what I saw. If you’ve had a chance to play D3 already, what do you think?
Diablo III Developer Diaries, Part Four
On March 21, 2012, with Diablo III nearly finished and a release date of May 15, 2012 finalized, Lead Software Engineer Jason Regier, Game Director Jay Wilson, and Art Director Christian Lichtner returned to the studio, and talked about the time required to make a quality game, how the team approached the skill system, the rune system, and community feedback.
For more information, additional exclusive interviews, artwork, and more, visit the Diablo III "Darkness Falls, Heroes Rise." website:
http://reveal.diablo3.com
For more information, additional exclusive interviews, artwork, and more, visit the Diablo III "Darkness Falls, Heroes Rise." website:
http://reveal.diablo3.com