Recently, I've been playing around with MoE-Backlash with various dodge-boosting skills. There seems to be a spectrum of tradeoffs with the various combinations (damage/utility/dodge) and I've been trying to find the sweet spot for damage vs survivability. Putting it out there for crowd-sourced theory crafting.
Here's what I've gravitated towards. Works well for Act 2 farm, not quite geared enough for Act 3 farm:
Actives
- FoT - Lightning Flash
- Dashing Strike - Quicksilver (for mobility and dealing with CC)
- Sweeping Wind - Cyclone
- Breath of Heaven - Blazing Wrath
- MoE - Backlash
- Serenity - Ascension
Passives
- Resolve
- OWE
- Sieze the Initiative
Keeping actives 3-6 unchanged, I've also tried:
1) Cyclone Strike - Wall of Wind + Crippling Wave - Mangle
- Great AOE
- damage drops for single target
- CS seems to be too expensive spirit-wise.
- Great AOE
- not so great single target
- Is the added dodge worth the extra spirit cost?
- Straight up damage
- How much dex would you need to get Backlash to proc enough without dodge-boosting abilities?