Wednesday, 13 March 2013

Proc effects don't even scale! Blizzard I don't even..



Why is it that procs such as
  • You drain life from enemies around you.
  • Chance to launch an explosive ball of Hellfire when you attack.
  • Burn the ground you walk on.
etc

Don't scale in damage or perhaps effects with the player?

Remember when the 1.04 preview came up and everyone though we were going to make magma WW barbs because of firewalkers and axe of sankis?

What is the point of even having these procs if they make no real use besides walking into doors?

They don't even show how much they are even doing on the item!

I would propose that it should look something like this
  • You drain life from enemies around you equal to 2-5% of your total thorns damage.
  • Burn the ground you walk on for 10-20% Weapon damage.

Those wouldn't be the exact numbers but just making an example etc

Diablo 3's affixes and procs are incredibly dull compared to Diablo 2.