Pet survivability has been a bit of an issue in
Blizzard’s Diablo III, with players complaining on the official forum of the
game that their pets were dying all the time. While the game philosophy behind
the pet system is quite sound at its core, the developer has apparently decided
to address the issue through a patch nonetheless.
According to designer John Yang, the Blizzard crew has
begun a sweeping review of the Rift Guardian abilities and of the various
monster skills which seem to deal an unreasonable amount of damage to player
pets.
Apparently, there are a number of monster abilities in
the game which do not follow the guidelines the majority of such abilities do.
An example in this respect would be the Mallet Lord’s Arm Attack and a number
of other such abilities named in some of the discussion threads regarding the
problem.
While at it, Yang also addressed the general issue of
pet survivability, which – according to the game’s philosophy – is directly
linked to the player’s own stats. Toughness seems to be the key variable of the
pet survivability equation, as pets draw their toughness from that of the
player. Those who skip on upgrading their toughness can expect their pets to
die a lot more often.
The interesting aspect of all this is that some
players seem to underestimate the importance of keeping their own toughness up
for the very reason that they have pets to protect them. Obviously, this sort
of thinking doesn’t hold any water as pets and ultimately the player will
suffer as a result of it.
The bottom line therefore is that while the future
patch will weed out some of the above mentioned obvious problems, it will be
ultimately the player’s responsibility to address the issue after all.