I thought too many people were asking the same questions, so here is a list of attributes you want from your equipment. Without a doubt, ancient gear will be best, but for a weapon, ancient is a must.
- Weapon: ancient, 1.1 attack speed*, % damage, dex, % resource, discipline (freeze on hit if there's extra secondary slot)
- Quiver: Dead Man's Legacy: dex, attack speed, crit chance, % resource or hatred regen, Multishot, discipline
- UE helm: dex, Multishot, crit chance, socket
- UE shoulder: dex, resource cost, cooldown, chill on hit
- Neck: (mostly flexible) Hellfire, Xephirian, Julia, or Aranoch: dex/elemental damage, crit damage, crit chance, socket
- UE glove: dex, crit damage, crit chance, resource cost, stun on hit
- UE torso: dex, vit, hatred regen, discipline, 3 sockets
- Bracer: Reaper's Wraps: elemental damage, dex, vit, crit chance
- Ring: Focus: dex, crit chance, crit damage, socket
- Belt: Witching Hour: dex, vit, IAS, crit damage
- Ring 2: Restraint: dex, crit chance, crit damage, socket
- UE pants: dex, vit, all res, 2 sockets, slow on hit
- UE boots: dex, vit, movement, Multishot, immobilize on hit
- Gems: Zei, Banes, Iceblink
One thing I don't know is whether to get area damage or vit on shoulder.
- There are few exceptions of course. Krider, Calamity, and Windforce are viable options.