Tuesday, 6 December 2016

Q&A with Jay Wilson



Q: Who was truly responsible for D3's artsyle? You took blame for it too but I don't believe that. Pardo? Upper management?

A: The art directors, but I was responsible for all final decisions. (twitter)

Q: What was the major factor that made you guys decide to make D3 more of its on beast rather than just D2.5?

A: We wanted to call it Diablo 3, not Diablo 2.5. ;) (twitter)

Q: how much of what makes current D3 so good was discussed & tabled during original design?

A: Depends on what you mean by tabled. Seasons and rifts were planned in a general sense, but D3 benefited from play and learning in the wild. (twitter)

Q: Were you surprised at all with Blizzcon Diablo announcement? Felt incredibly underwhelming and the community is up in arms.

A: Name another game company that adds a new class and remakes an entire game inside their existing game...for free. (twitter)

More tweets: @Angryrobotics