Last updated March 10 @ 12:00 PM PST.
Below you'll find the preliminary PTR patch notes for Patch 2.5.0. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.
PTR PATCH 2.5.0 - v2.5.0.44247
If you need more information on how to participate on the PTR, visit our FAQ.
Once you've had the chance to try things out, be sure to visit the Public Test forums to discuss the patch.
To provide feedback about content changes in 2.5.0, visit the PTR Feedback forum.
To report any in-game bugs you find while playing on the PTR, visit the PTR Bug Report forum.
TABLE OF CONTENTS:
General
Classes
Items
Enemies
Adventure Mode
GENERAL
New Feature: Armory
Players may now save up to five different builds per character using the Armory
This new feature can be found in the town hub within each Act
Saving a build in the Armory will snapshot your character’s current gear, socketed gems, active and passive skills, and Kanai’s Cube powers
Equipping a saved armory build will automatically swap items and gear between the character and stash
New Feature: Crafting Mat Storage
Starting with Patch 2.5.0, crafting materials picked up or obtained through salvaging will now appear in a separate storage tab, freeing up space in the shared stash
This tab can be accessed through the Inventory window
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CLASSES
Crusader
Shield Glare
The Divine Verdict rune has been updated to apply its secondary effect even if the target is immune to crowd control effects
Barbarian
Seismic Slam
The Rumble rune will now consume all remaining fury to increase the rune’s damage over time component by 15% weapon damage per point of fury spent
Bug Fixes
Demon Hunter
Impale - Ricochet
Fixed a bug where the second bounce granted by this rune would sometimes fail if enemies were packed tightly together.
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ITEMS
General
Primal Ancient Items
Legendary and Set items will now have a chance to roll as Primal Ancient
These items are much more rare than Ancient items and have perfect Ancient-level stats on all affixes, including the item’s Legendary Power
Note: Primal Ancients will only begin dropping after a character on the player’s account has reached Greater Rift 70 Solo
There are separate unlocks for normal and Hardcore characters, as well as Seasonal and non-Seasonal characters
The stats on these items will be tailored to the character class you are playing when the item first drops
Primal Ancient items salvage into 15 Forgotten Souls
Ancient Items
Now salvage into 3 Forgotten Souls
Legendary Items
The following items have been adjusted
Rimeheart
Increased the chance to proc its Legendary item power on frozen targets from 10% to 20%
Strongarm Bracers
The damage bonus from this item is now applied when the knockback occurs rather than when the enemy lands
The damage bonus duration has been increased to 6 seconds
Class Specific Items
The following class sets received changes
Crusader
Roland's Legacy
(4) Set Bonus
Damage bonus has been increased to 2500% (from 1250%) damage bonus on Sweep Attack and Shield Bash
Monk
Inna's Favor
(6) Set Bonus
Damage bonus for each Mystic Ally has been increased to 125% (from 100%)
Witch Doctor
Zunimassa’s Haunt
(6) Set Bonus
Damage bonus has been increased to 2500% (from 1500%) when enemies are hit by your mana spenders for 8 seconds
Wizard
Delsere’s Magnum Opus
(2) Set Bonus
Cooldown of Slow Time is reduced by 3 seconds (from 2) when casting Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade and Wave of Force
(4) Set Bonus
Damage reduction increased to 60% (from 50%)
(6) Set Bonus
Enemies take 3500% increased damage (from 2500%) while inside Slow Time
The slow and damage bonuses persist on enemies for 5 seconds after they exit Slow Time
Some existing class-specific Legendary items have been updated to include a unique Legendary power
Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power
Demon Hunter
Holy Point Shot
Impale throws two additional knives
Note: Each enemy can only be hit once per skill use
Note: This change is still being tested and evaluated
The functionality of some items has changed
The Barber
This weapon is now a Ceremonial Knife instead of a Dagger, allowing it to roll the same damage as other Witch Doctor items
The damage bonus to the final explosion of this item’s Legendary power has also been reintroduced
With this change, the item’s Legendary power will also be updated in Kanai’s Cube for those who already extracted it
Players will need to re-equip the power in the cube for the updated version to appear
Manald Heal
Wizard pets such as Hydras will now also proc the damage component of Manald Heal when attacking a target
The number of procs generated by channeled skills while using this item has been reduced by 25%
Illusory Boots
Now allow the player to pass through enemies and the Waller affix when using Furious Charge, Whirlwind, Strafe and Tempest Rush
Bug Fixes
The Legacy of Raekor
Fixed a bug where the 6 piece bonus of this set would not buff Earthquake damage
Primal Ancients
(PTR Only) Fixed an issue which caused the base armor of Primal Ancient items to incorrectly roll with different values
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ENEMIES
Bug Fixes
Fixed an issue causing Elite enemies with the Juggernaut affix to incorrectly take normal damage from Slow Time when combined with Deslere’s Magnum Opus
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ADVENTURE MODE
Greater Rifts
The requirement for participating in certain difficulty levels in public games has been changed from current Paragon Level to highest solo Greater Rift clear, as follows
Torment I – VI: No Requirement
Torment VII: Solo Greater Rift 30
Torment VIII: Solo Greater Rift 35
Torment IX: Solo Greater Rift 40
Torment X: Solo Greater Rift 45
Torment XI: Solo Greater Rift 50
Torment XII: Solo Greater Rift 55
Torment XIII: Solo Greater Rift 60
Note: This change only applies to players on PC / Mac
Additionally, several quality of life changes have been made
The frequency of several tilesets in Greater Rifts has been adjusted
Caves, Keep Depths and Zoltun Kulle’s Archives will appear less often
Stinging Winds, Festering Woods, Pandemonium, Tristram Cathedreal, Arreat Crater and Realm of the Banished will appear more often
The Flooded Causeway and Westmarch locations will no longer appear on the first floor of Greater Rifts
The number of Spear Throwing Goatmen and Skeleton Archers that appear in Greater Rifts has been reduced in certain enemy populations
Set Dungeons
Unhallowed Essence
The upper right tile for this dungeon has been replaced with one that affords more space for monster spawning as a quality of life improvement
Armor of Akkhan
The number of times Condemn must hit 10 or more enemies to complete the objective has been reduced from 12 to 10
Delsere’s Magnum Opus
The required number of enemies players must hit at once with Slow Time has been reduced from 30 to 20, and the number of times they must be hit has increased from 3 to 4
Uliana’s Stratagem
The minimum number of enemies players need to hit with a single Exploding Palm for the first Bonus Objective has been lowered from 21 to 15 and the number of times it must be performed has been changed from 3 to 4
Bounties
Bonus Acts have been removed
With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches
Bug Fixes
Fixed an issue that caused a specific enemy population of Triune Cultists in Greater Rifts to spawn the wrong ratio of minions